

kand
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yes, this has been holding me back since v5 so once some screenshots appear I may bite the bullet and put P3D back on my PC
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same for me, really annoying!
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Micro stutters since update(s)
kand replied to Jack_Sawyer's topic in Microsoft Flight Simulator (2020)
if you are using a rolling cache try deleting it- I had major stutters with this build and this sorted it for me -
Microsoft Flight Simulator 2024 - Announce Trailer
kand replied to Zangoose's topic in Microsoft Flight Simulator (2020)
Seasons were shown in that trailer..... -
Headwinds A330 - current status
kand replied to joby33y's topic in Microsoft Flight Simulator (2020)
I find it very difficult to taxi this especially around 90deg turns- I have a dedicated hardware steering tiller and dont have issues with the other aircraft -
London City Airport (EGLC) - UK2000 vs ORBX
kand replied to The Flight Level's topic in Microsoft Flight Simulator (2020)
yes- it was reduced in length shortly after Concorde arrived to build the M11 motorway. I flew into Duxford a few years ago in a PA28, still a huge runway for what it serves, I would have been happy to land on the taxiway! -
London City Airport (EGLC) - UK2000 vs ORBX
kand replied to The Flight Level's topic in Microsoft Flight Simulator (2020)
G-AXDN landed at Duxford which was 6000ft overall with room to spare, granted Trubshaw was PIC and it had a parachute. All aircraft can often overachieve their stated performance because the numbers are corrected for line pilots, and mitigate mechanical stress The limiting factor is often the take off roll is longer than the landing distance required, this was definitely the case at Duxford -
yes was disappointed with Big Island, hoped to see updated high res textures but perhaps the imagery just doesnt exist Oahu was improved, especially the water masks around Honolulu
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20 sec pause on departure from LHR today, was about to ctrl/alt/del and then fine
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Some nice black Friday deals!...
kand replied to bobcat999's topic in Microsoft Flight Simulator (2020)
amazon UK have reduced the Thrustmaster airbus stick to £30 for those interested -
https://webcache.googleusercontent.com/search?q=cache:wo5UUurqZwgJ:https://prepar3d.com/v6beta/&cd=1&hl=en&ct=clnk&gl=uk Will be interesting to see whats in store!
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https://www.fsdeveloper.com/forum/threads/ground-friction.440265/ https://www.fsdeveloper.com/forum/threads/how-to-modify-the-fuel-flow-on-idle.446620/#post-873941 https://www.fsdeveloper.com/forum/threads/friction-coefficient-of-taxi-runways-0-023.440794/#post-798853
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Yes, one axis is the scalar for thrust at sea level, the other is the N1. You want to increase the number at the corresponding N1 . Bear in mind this table is for corrected which means ISA values, 15c, sea level, 1013mb etc. The scalar represents to the static thrust value in the aircraft.cfg I always used to hack sim1.dll for each point release on p3d because lowering the friction coefficient actually corrects the error, unfortunately LM have never fixed this....
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airfile, 1506 static thrust sea level. You will have to raise fN at the N1 level you want more thrust, which will also skew your idle fuel burn to burn more fuel Alternatively you could modify sim1.dll and reduce the rolling coefficient of friction, I have a few posts at fsdeveloper which explain what to do.