Everything posted by kand
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MSFS 2024 being used to teach private pilot students?
Was never used at my flying school, PC sims teach bad habits for basic VFR especially instrument staring vice keeping a good lookout
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Multi million dollar 737 cockpit sim uses MSFS
As a frustrated (more like given up) Sim-Avionics user, this has raised some hope https://aerosoft.com.au/ to at least get a cheap set of network gauges. Coupled with DIM this could be quite interesting Any doubters, this is from the original manufacturer of the legendary Aerosoft Australia 747 MCP
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PMDG 777-200ER Released
That's not my experience from flying the BA level D 777 sim at Heathrow - I did a test with max reverse no braking and the deceleration was very noticeable (seatbelts on lock through decel) from touchdown to around 60kts where it then washed out.
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FPS drop and stuttering with triple display
If your using nvsurround you wont see such a fps hit but an uglier geometry (fish eye ) .If your using the native multi monitor feature creating independent views you will lose fps but have better geometry VRAM is really important here in nvsurround, the higher the res the more vram you need, I would imagine 12gb will easily get exhausted especially using high res textures
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Homecockpit view
all home cockpit mode does is disable the camera shake and turning, both 2020 and 2024 do nothing for home cockpit users unless you swap to a model that has been developed for the home cockpit- like prosim Asobo said they would develop the mode to enable the user to deselect parts of the model from rendering but nothing materialised- not on the xbox roadmap ! Edit- you could comment out the 3d cockpit in the model section of 2020, but you will lose the effects and lights etc
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Back to MSFS 2020. I hate this stupid GUI
Thanks but last time I checked in 2020 it didn't stop the VC rendering, which is the critical part. Its useless for home cockpits ! Asobo did say they want to get to a position where the user can decide what parts get rendered but nothing materialised in 2020. I was hoping 2024 would address appears not. I know there has to be balance between gamers and simmers, but my view is that MS/Asobo are leaning to the gamers now as the main funding stream which I understand financially. 2024 has obviously been "leaned" out to work better on a console, it still looks amazing, it just doesn't suit my needs anymore.
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Back to MSFS 2020. I hate this stupid GUI
2020 had home cockpit mode, but it did nothing sadly except lock the camera position
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Back to MSFS 2020. I hate this stupid GUI
I pre ordered and didn't get round to installing on the day. I have now been refunded, 2024 is not for me not just for the technical issues but more for the reviews and cloud dependency. As a home cockpit owner, I find the direction of travel continues away from my needs. P3d just doesnt cut it for me now and my interest is diminishing as a result. Anyone want to buy a 777 cockpit lol
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Question for multi monitor users using View Groups
must admit, that looks very good indeed. I am a simA user with a Jetmax setup so I should revisit this
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Question for multi monitor users using View Groups
The reason viewgroups have been mentioned favorably recently is that they preserve aspect ratio, you dont get the fisheye effect like you do in nvsurround with 3 displays forming 1 monitor. So its all down to whats palatable in the end but view groups are really just undocked cameras for each seperate monitor so thats the reason you get the performance hit. Personally I live with fisheye for the sake of more detailed/better looking scenery
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Question for multi monitor users using View Groups
Similar experience with viewgroups but my fps hit is not as hard, I run 1 GTX1070 and 3 1080P LED TVs, in nvsurround I easily maintain my FPS of 25-30 but using viewgroups this drops to around 10-14
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Justsim Innsbruck issues
Also ORBX coming which looks superb
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Landing lights on clouds
Hi, this is very interesting for me, thanks Q, the cloud illumination, is this only present when viewed from the VC? reason i ask is that I dont have VC on the model I use (Jetmax rig) so am wondering if I should try this route many thanks EDIT, found these on my FSX install so ported over to P3d, they only appear in VC/external views so no good for my setup unfortunately as the SimA doesnt have a VC. I did create a new camera but its not ideal as it has to be positoined beyond the cockpit of the model
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GTX 1070 performance....
kand replied to teopereira's topic in Video Hardware: Monitors | Multi-Monitors | Video Cards | Drivers etcJust gone from a 970 to a 1070, 970 was occasionally maxing out at 100%, the 1070 hasnt gone above 60% so far with originally same settings and now more aggressive in terms of AA and amount of cloud layers AS2016/P3d3.3 Running 3 screens, AA4x MFAA FPS= no real gain in the heavy scenarios like London/NYC area but not seeing as many spikes like before. I lock my FPS using the Nvidia frame lock, minimum fibre time set at .20 and frames unlimited in P3d heavy cloud rendering is much smoother, can run 5 layers no problem I dont use any of the heavy PMDG addons as I own a jetmax rig Do I think it was worth the money? not really as I only use P3d but I do like the heavier weather settings. I am sure the card would perform better in the platform games etc
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Landing lights on clouds
me too add your support here http://www.prepar3d.com/forum/viewtopic.php?f=6317&t=117931&p=132148#p132148
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Black vehicles very slowly taking livery colors
I found setting a minimum fibre time improved my slow loading textures (didnt eliminate), basically when you run unlimited in the sim but then use an external limiter, P3d wastes rendering overhead above your FPS limiter because the terrain thread is sleeping as opposed using the spare miliseconds to do terrain/rendering work. I think the VAS improvements made also tell the app to unload textures out of view Add this to force P3d to spend a minimum amount of time performing terrain rendering MIN_FIBER_TIME_SEC=0.20 To your P3d.cfg in the [main] section Higher numbers mean more work is done on the terrain rendering leaving less for the higher FPS, you need to find the right balance to keep your FPS where you want them. original source here http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=120133&p=139706#p139706
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Ecuador Quito airport in P3D missing during approach
P3d has the old airport, suspect your navdata is new (and showing the new airport) hence the mismatch
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In-cloud motion effects: what to look for...?
kand replied to a post in a topic in The AS16 and ASCA | Active Sky | Active Sky Next | XPAX Support ForumMain reason I upgraded to this version, I have to say the feature is so disappointing that I have now deactivated it. Essentially when the predetermined conditions are set, an effect file is activated ahead of your camera view. A smoke/particle effect is generated which you fly into, this is supposed to simulate passing cloud. for me 20% of the time it looks ok, the rest it looks pretty silly especially when your nowhere near a cloud and it activates.
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Can I run a GTX 970 along side one of the new GPU's
kand replied to LoRusso's topic in Video Hardware: Monitors | Multi-Monitors | Video Cards | Drivers etcjust make sure your PSU is up to the task!
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Active Sky Cloud Art for FSX & P3D - Released!
Nope, the upgrade is done in the software, not on the purchase site. I have just done this successfully when ASN was purchased elsewhere
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Active Sky Cloud Art for FSX & P3D - Released!
AS2016 released purchase from fspilotshop in $$$$, you will save some money
- Muddy Taxi Surfaces
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LM will release hotfix for P3Dv3.3 in a few days
That used to be the case and probably still is for many sims, but recently I flew a 777 level D and the graphics were incredible, even snow blowing across the runway Hotfix released http://www.prepar3d.com/forum/viewtopic.php?f=6312&p=137475&sid=eda9a2445cfd925180ada91c4d060b60#p137475
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Prepar3D V3.3.3 Released
+1, nothing that stands out for me and ive only just got 3.2 reinstalled and running after going to win 10
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Thank you AVG for breaking ultimate traffic 2
windows defender is also removing this file