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A few observations regarding recent behavior
Thanks, Kiek, I really appreciate your suggestions. While you check these points on your side, I'll also go through the items you mentioned and see if I can improve my setup Thanks again!
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fra147 started following A few observations regarding recent behavior
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A few observations regarding recent behavior
First of all, I would like to thank Kiek for all the work that goes into PSXT. I have been using the software for a long time and I truly appreciate the effort behind this project. The following comments are meant purely as constructive feedback. If any of these observations can help improve the system, I will be more than happy to contribute. Over the past couple of months, despite the various updates that have been released, I have noticed a few changes that, at least in my experience, have made the simulation less immersive than it used to be. I know every update is a compromise and may solve one issue while introducing another, but I thought it would be useful to summarize what I am currently observing. I should also mention that these observations may not necessarily be caused by PSXT itself. As far as I remember, my settings have remained essentially unchanged, but it is always possible that I have missed something or that some settings now need to be adjusted differently. 1. Aircraft overlapping at parking stands This is something that I had never noticed before. Recently, however, it has happened several times to find parked aircraft occupying the same stand, or even an aircraft parked directly on top of the user aircraft. It is not a frequent occurrence, but it is certainly quite immersion-breaking when it happens. 2. Live aircraft visibility at medium distance This is probably the most noticeable change. My usual test environment is Heathrow Terminal 5. While taxiing towards runway 27R, I used to see arriving traffic on 27L well before touchdown, especially at night thanks to the landing lights. Likewise, aircraft holding short of the runway or taxiing in the distance were already visible. Now, live aircraft often remain invisible until they are much closer to my position. As a result, the airport does not feel empty, but it does feel almost empty of live traffic beyond the immediate surroundings. Aircraft that should already be visible simply do not appear until the last moment, when several of them suddenly pop into view at once. Even aircraft only a few hundred metres away are often not displayed. I understand this may have been introduced to improve performance, but from an immersion point of view it feels like a noticeable step backwards. 3. Aircraft disappearing while taxiing near the runway Another behaviour I have noticed is that aircraft taxiing close to the active runway sometimes disappear completely while I am on final approach. My impression is that they may be filtered out because they are considered too close to the user aircraft, but of course I don't know if that is actually the reason. Whatever the cause, it reduces immersion because holding aircraft or traffic taxiing alongside the runway suddenly vanishes from the scene. 4. Stuck aircraft remain visible indefinitely Previously, if an aircraft became stuck on the runway because of inconsistent traffic data, it would usually disappear automatically once another aircraft reached it. This was a good workaround because the situation corrected itself after a short time. Now, the stuck aircraft often remains there while subsequent traffic simply passes through it, making the problem much more noticeable. Overall, my impression is that there has been a small regression in immersion compared with a few months ago. I fully understand that development is an ongoing process and that every update involves compromises. These observations are simply intended as constructive feedback, in the hope that they may help make an already excellent project even better. Thank you again for all your hard work.
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Aircraft disappearing too early during takeoff
I also have to report that, on my PC as well, I’ve been noticing a fairly significant deterioration in AI traffic handling in the latest versions, including freezes, traffic stacking, and various operational issues at different airports. In some previous versions I've had the feeling that the traffic was smoother. Just not a criticism but to help if possibile with some more feedback.
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Aircraft disappearing too early during takeoff
Thanks Kiek. I checked RT and everything is set as you suggested, including “Show All”. I can confirm, regarding the reports from others, that I noticed this behavior especially at EGLL (rwy 09R) I’ll need to do some more testing to verify whether this is a consistent pattern everywhere or if it only happens at certain airports. I was simply reporting what I observed at Heathrow, which is different from what I experienced with previous PSXT builds at the same airport. In any case, it’s not a major issue and hopefully it can be improved over time. Thanks again, as always, for all your work and support. Francesco
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Aircraft disappearing too early during takeoff
Hi, for the last few days I’ve noticed that aircraft disappear visually immediately during/after takeoff. In most of the cases they are already gone before reaching mid-runway, so I can’t even see the rotation phase anymore. I just wanted to report it because it feels quite unrealistic compared to before. I’m not sure if this depends on a new version of PSXT or if it is related to the SU5 update.
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Introducing Live and Scheduled Traffic
Wow, very interesting, I’ll definitely give it a try. A couple of questions: does the live traffic follow real-world ATC, including the actual runways and SID/STAR procedures in use at that specific moment, or is it managed independently by the FSHud ATC system? Also, in terms of performance, can the live traffic density be adjusted or optimized to achieve a good balance between realism and smooth performance?
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Sim Update 5 [1.7.27.0] Now Available | MSFS 2024
I don’t believe my feedback is strictly necessary, as I generally tend not to complain. However, the first thing I noticed—quite clearly—was a downgrade in texture loading across the three flights I’ve completed since installing Sim Update 5. I have not observed any improvements; on the contrary, there seems to be a visual regression. Another point worth mentioning is an increase in stuttering, despite having performed all the usual checks I run every time. I’m sharing this simply to contribute my experience to the broader discussion, so that those hoping things will hold up are aware that there may be a regression in the current state.
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PSXT Beta Discussion
Thanks! I did a couple of flights yesterday and everything was pretty smooth (only a stuck Ryanair on the taxiway at LICJ but I suppose it depends on the source data)
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PSXT Beta Discussion
Ok, thanks for your reply. I hope to run some more tests this afternoon and report any further “oddities” if they come up. Regarding the overlap, I’m not entirely sure whether the aircraft was static or live, as I had stepped away from the PC during the turnaround phase between the previous flight and the new boarding. However, my impression is that, since other aircraft had already been loaded, it was likely a live aircraft that arrived and overlapped with mine by about two-thirds. It felt as if a slight discrepancy in spacing was no longer enough to prevent the overlap. As for the redistribution, I took a screenshot which I’ll try to attach. I was surprised by the relatively low number of live aircraft compared to static ones, and by the fact that there were fewer aircraft than usual at Terminal 5, but overall more aircraft than before at EGLL (apparently shifted toward Terminals 1 and 2). I’ll reassess this impression in the next tests. I don't fully understand how to manage "generic park" and the possible relation between Max Parked and the % Target. Thanks again for your work. Your software provides an impressive level of realism — I’m completely addicted to it. https://ibb.co/9mc3xLfY
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PSXT Beta Discussion
Hello, I’ve done a couple of flights with the beta and overall everything seems to be working well. During landing at Heathrow I didn’t experience any spacing issues with other aircraft. Of course I’ll need more testing, but so far it looks like everything is functioning correctly. I only noticed one thing, which had never or very rarely happened before: once at Terminal 5, while waiting for departure, an AI aircraft almost overlapped with my parking position. Another thing that seems different is the redistribution of traffic between live and static aircraft. There also appear to be some new percentage settings that are not entirely clear to me, and by adjusting them I likely altered the ground distribution of aircraft.
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iniBuilds next airports?
If I had to make a request, LTFM Istanbul would also deserve a proper rendition for MSFS 2024. Aside from waiting for an LFPG, which is currently completely missing…
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Rhodiumcode: New A350 coming, Trailer May 3rd 0500z
Personally, I’m happy about it. I don’t really understand the criticism—more choice is simply better for the community. If this new developer does better, that’s a win for everyone; if they do worse, it’s worse for them—not a problem for customers. PS: if Fenix ever revisited the idea of doing an A350 at the same level as their A320 family, I’d be the happiest simmer around.
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Tobii Eye > TrackIR
fra147 replied to RobJC's topic in Video Hardware: Monitors | Multi-Monitors | Video Cards | Drivers etcAfter a lot of hesitation, I bought a Tobii last weekend at FSWeekend and I’m very satisfied. I had previously tried some open-source solutions and even Eyebeam demos with an iPhone, but this is on a completely different level, especially in terms of ease of setup. I’ll also say that, even though I initially thought I wouldn’t use eye tracking much, I actually find it excellent. Even in a limited way, I really enjoy just being able to look at things during procedures. The only downside is that I find it a bit inconvenient when using the MCDU and managing the upper overhead panel, so during those phases I tend to disable it. One major issue, though: the mounting system included in the box only worked for a few hours and then became unusable. I just can’t get it to stay attached, even after buying new double-sided tape. It’s as if the weight of the Tobii makes it come off. I’m trying some alternative (i.e. fixing only tobii under the monitor with the tape) but I haven’t found a definitive solution yet.
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RealTraffic license not recognized in PSXT standalone mode
Hi, here I am...attached a part of the log. Thanks
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RealTraffic license not recognized in PSXT standalone mode
Thanks...I tried several time with the method suggested in the manual without any success. As soon as I will come back to my home base, next week, I will send you my log text (by email?). Thanks