March 6, 20197 yr Since I upgraded to P3D v4.4 last week, I have noticed that my aircraft engines sound a bit strange for a few seconds after the plane is loaded, and then settle down to normal. This happens (as far as I can tell) with all of the aircraft that I have installed (default and payware). Has anyone else noticed this? It was not an issue in P3D v4.3. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
March 6, 20197 yr Author Adding the "time_constant=0" statement to the SOUND section of the Prepar3d.cfg file seems to have solved this problem. Thank you! Edited March 6, 20197 yr by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
March 6, 20197 yr 2 minutes ago, Christopher Low said: Adding the "time_constant=0" statement to the SOUND section of the Prepar3d.cfg file seems to have solved this problem. Thank you! Ditto here....😎 Scott
March 6, 20197 yr Thanks for this. I'd given up on ever solving this problem. Richard Chafey i7-8700K @4.8GHz - 32Gb @3200 - ASUS ROG Maximus X Hero - EVGA RTX3090 - 3840x2160 Res - KBSim Gunfighter - Thrustmaster Warthog dual throttles - Crosswind V3 pedals MSFS 2020, DCS
March 6, 20197 yr Author At first I thought that it was a problem with my saved P3D v4.3 scenarios not being fully compatible with P3D v4.4. Thank God that the solution was a simple fix! Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
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