July 18, 200619 yr grass can now be created using shaders much more efficiently than previously. Black and White 2 has some great grass and yes it covers huge areas but naturally is not rendered at distances where it becomes too small. It also moves dynamically. This is most definately a possibility in FS unless there is significant underlying reason why it cannot be implemented.http://images.google.com/url?q=http://guid...s/bnw2_scr2.jpg Bernard
July 19, 200619 yr Yea thats what I mean. And there are many kind of grass, in DX10 it should run ok. Why not have the monster in flight sim too? You can have a mission where you must fly between his legs and not get caught?
July 19, 200619 yr Why not have the monster in flight sim too? You can have a mission where you must fly between his legs and not get caught?haha, a more challenging take on the red bull missions. :-) Bernard
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