July 17, 200619 yr All the previews so far seem to show flat ground and no sign of grass. Well there appears grass like textures but thats not the same. Is there any chance the DX10 patch will fix the grass, like it will fix the water?
July 17, 200619 yr I think that grass is too 'small' to be needed in fs. However there are thigns that could be done in order to make grassy surfaces look rough without rendering all of the grass.
July 17, 200619 yr Yes I agree, the grass doesn't need to be rendered in FS. Can't they do things like bump mapping and other texture effects to get a "3D" effect or a wind effect? That would be neat.Rhett Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
July 17, 200619 yr hmm, several million extra scenery objects per square mile of land (each of course with several dozen polygons).Don't think most people would like the performance impact of that.And how would you handle seasonal differences?I'm sure there would be tons of complaints from kids who look out the window in winter and see the grass is short, then in spring it starts to grow and is long and wavy, in summer it's dry, short and patchy, etc. etc. In FS though it would always be the same length, quite a serious bug...
July 17, 200619 yr Author I disagree. Grass around the airport taxiways lend quite a bit to realism. If you've ever looked the Fly-Tampa Seattle scenery, they incorporate grass along the edges of the taxiways and airport grounds. It comes close to what you see when you're sitting in an airplane taxiing out. SJED
July 17, 200619 yr Commercial Member Look here. The Georender developers have done this and it works a treat.http://www.georender.org/MST.htm
July 17, 200619 yr That's a nice effect and good idea. It seems that the textures are just dynamically smugded or blurred to create that effect, instead of renderning the grass. Smart!
July 17, 200619 yr All they have to do is take cues from Flight Scenery:http://www.flightscenery.com/flightzone01/...tzone01_001.jpgCarmine http://forums.avsim.net/images/wave.gifhttp://img155.imageshack.us/img155/7118/phoenixtp8mg.jpg
July 17, 200619 yr You'd agree if you got 2 fps. :) Grass doesn't have to be actually rendered to make it look real. There's a lot of graphic effects that can give the illusion of 3D.Rhett Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
July 18, 200619 yr The following articles about DX10 make interesting reading. Sounds like individual blades of grass are not a problem under DX10! The People Behind DirectX 10
July 18, 200619 yr I agree, Flightscenery is amazing. Can't wait for their Portland add on.Regards, Carlos
July 18, 200619 yr There's a lot that's POSSIBLE with DX10, but what's PRACTICAL?Now we know that FS is roughly a 3 year product. We just made a pretty big CPU jump (Conroe/core 2 duo) compared to where we were- High end performance just dropped in price really fast. That make sit so ACES can build a more robust DX10 featureset in their engine. I'm lookng forward to it!Tim
July 18, 200619 yr yah. Sure you can do it if you're making a first person shooter with a 10x10 meter field of view in which there's a thin strip of grass somewhere maybe half a square meter in size.But it's something quite different to have a 100x100 km field of view covered in the stuff.
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