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DirectX10 grass?

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All the previews so far seem to show flat ground and no sign of grass. Well there appears grass like textures but thats not the same. Is there any chance the DX10 patch will fix the grass, like it will fix the water?

Ground "debris" like rocks and grass would be very nice!

I think that grass is too 'small' to be needed in fs. However there are thigns that could be done in order to make grassy surfaces look rough without rendering all of the grass.

Yes I agree, the grass doesn't need to be rendered in FS. Can't they do things like bump mapping and other texture effects to get a "3D" effect or a wind effect? That would be neat.Rhett

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

hmm, several million extra scenery objects per square mile of land (each of course with several dozen polygons).Don't think most people would like the performance impact of that.And how would you handle seasonal differences?I'm sure there would be tons of complaints from kids who look out the window in winter and see the grass is short, then in spring it starts to grow and is long and wavy, in summer it's dry, short and patchy, etc. etc. In FS though it would always be the same length, quite a serious bug...

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I disagree. Grass around the airport taxiways lend quite a bit to realism. If you've ever looked the Fly-Tampa Seattle scenery, they incorporate grass along the edges of the taxiways and airport grounds. It comes close to what you see when you're sitting in an airplane taxiing out.

SJED

That's a nice effect and good idea. It seems that the textures are just dynamically smugded or blurred to create that effect, instead of renderning the grass. Smart!

You'd agree if you got 2 fps. :) Grass doesn't have to be actually rendered to make it look real. There's a lot of graphic effects that can give the illusion of 3D.Rhett

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

Looks ok, but its flat and aint real grass.

The following articles about DX10 make interesting reading. Sounds like individual blades of grass are not a problem under DX10! The People Behind DirectX 10

I agree, Flightscenery is amazing. Can't wait for their Portland add on.Regards, Carlos

There's a lot that's POSSIBLE with DX10, but what's PRACTICAL?Now we know that FS is roughly a 3 year product. We just made a pretty big CPU jump (Conroe/core 2 duo) compared to where we were- High end performance just dropped in price really fast. That make sit so ACES can build a more robust DX10 featureset in their engine. I'm lookng forward to it!Tim

yah. Sure you can do it if you're making a first person shooter with a 10x10 meter field of view in which there's a thin strip of grass somewhere maybe half a square meter in size.But it's something quite different to have a 100x100 km field of view covered in the stuff.

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