April 23, 20197 yr Is it my imagination or are scenery and aircraft addons not coming on as quickly as they did for FSX when it was released? Looking for military airfields and aircraft and ai. Orbx seems to be the only ones. Having said that there are a lot of FSX aircraft and sceneries that do work well in P3Dv4. This morning I dusted off my old SDB Military Air Bases and they all appear to work well in P3Dv4. Both Whiteman AFB (KSZL) and Barksdale AFB (KBAD) have working ai B-2s and B-52s and tankers. Although the ai C-130s have no wheels under them. But they are so low it's hardly noticeable anyway. But nothing specifically for P3Dv4 in the way of military bases or ai traffic seems to be available. Noel The tires are worn. The shocks are shot. The steering is wobbly. But the engine still runs fine.
April 23, 20197 yr 2 hours ago, birdguy said: Is it my imagination or are scenery and aircraft addons not coming on as quickly as they did for FSX when it was released? Looking for military airfields and aircraft and ai. Orbx seems to be the only ones. Slower rate of completion for P3D4 addons likely caused by the increased amount of detail that is included in the final release. Shouldn't come as a shock that higher quality textures, PBR textures, increased complexity, all adds time to the development process, resulting in fewer releases. Some of the stuff being released now is light years ahead of the early FSX stuff. AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
April 23, 20197 yr It's not your imagination Noel. Today it's all about eye-candy and nothing about flying.................sigh...........Doug Intel 10700K @ 5.1Ghz, Asus Hero Maximus motherboard, Noctua NH-U12A cooler, Corsair Vengeance Pro 32GB 3200 MHz RAM, RTX 2060 Super GPU, Cooler Master HAF 932 Tower, Thermaltake 1000W Toughpower PSU, Windows 10 Professional 64-Bit, 100TB of disk storage. Klaatu barada nickto.
April 24, 20197 yr 2 hours ago, W2DR said: It's not your imagination Noel. Today it's all about eye-candy and nothing about flying.................sigh...........Doug Of course it's all about the 'eye candy'! That's what increases the immersion level the most. If it's all about the flying only, there would be no reason not to stay on FS2004 which was a solid, stable platform that gave a similar aircraft handling experience that we currently have in a vanilla P3D install. If anyone wants to experience something a little more authentic in P3D, then take a look at an A2A aircraft or A2A's Accu-Feel v2, Majestic's Dash 8 Q400, HiFi's Active Sky for weather and turbulence, and finally add either ChasePlane or EZDOK v3 for pilot head movement. Maximum of 4 add-ons to completely change your P3D flying experience. AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
April 24, 20197 yr Changed my mind. Not worth the effort............................ Edited April 24, 20197 yr by W2DR See above. Intel 10700K @ 5.1Ghz, Asus Hero Maximus motherboard, Noctua NH-U12A cooler, Corsair Vengeance Pro 32GB 3200 MHz RAM, RTX 2060 Super GPU, Cooler Master HAF 932 Tower, Thermaltake 1000W Toughpower PSU, Windows 10 Professional 64-Bit, 100TB of disk storage. Klaatu barada nickto.
April 26, 20197 yr At last I have found what Kyle's Pigeon Works means. PMDG are going to create flocks of Pigeons as their next project to support this. Quote Network Working Group D. Waitzman Request for Comments: 1149 BBN STC 1 April 1990 A Standard for the Transmission of IP Datagrams on Avian Carriers Status of this Memo This memo describes an experimental method for the encapsulation of IP datagrams in avian carriers. This specification is primarily useful in Metropolitan Area Networks. This is an experimental, not recommended standard. Distribution of this memo is unlimited. Overview and Rational Avian carriers can provide high delay, low throughput, and low altitude service. The connection topology is limited to a single point-to-point path for each carrier, used with standard carriers, but many carriers can be used without significant interference with each other, outside of early spring. This is because of the 3D ether space available to the carriers, in contrast to the 1D ether used by IEEE802.3. The carriers have an intrinsic collision avoidance system, which increases availability. Unlike some network technologies, such as packet radio, communication is not limited to line-of-sight distance. Connection oriented service is available in some cities, usually based upon a central hub topology.......... https://tools.ietf.org/html/rfc1149 Harry Woodrow
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