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moggel

Localized ATC please

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I remember a few years back I bought an adventure based ATC add on. Unfortunately I can't remember the name of it but I think it was a pre-runner to the Radar Contact series. Either way, there was one amazing feature in that package that not even RC4 has managed to match: Localized ATC. When I took off from Germany and flew to, say, France. The conrollers talking to me sounded like they where actually living in those countries. That aspect alone really made the ATC come alive like nothing after it. Sure, might not have been as good as in RC4 but I still miss hearing people talk to me with the the dialects I would have expected. (Yes, there are different dialects in RC4 too but, a.f.a.i.k, there's no link to the actual location. I might as well hear a british sounding controller at KSFO as at EGLL.)Would it be possible to incorporate localized ATC in FSX? I don't mind if not every language on the globe is in the base product but I would love to be able to throw some money at 3rd parties producing ATC add-ons with localized ATC.Cheers

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Guest tdragger

You (or others) can do this already using the VoicePack SDK. Since I don't recall very many localized ATC voice pack add-ons being created my assumption is that there's not much interest in them.

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>You (or others) can do this already using the VoicePack SDK.>Since I don't recall very many localized ATC voice pack>add-ons being created my assumption is that there's not much>interest in them.My bad then. I was under the impression the Voicepack SDK mainly made it possible to create new words by cutting and pasting parts of existing phrases. I tried it a with fs2002 with some success but I never realized it was possible to record completely new voices and tie recoridngs to ATC phrases and geographical boundaries.I only assumed it was impossible or at least very difficult since, as you say, absolutely no such packages has popped up.Cheers

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Guest grapesh

We need something of the scale of ProjectAI in order to create fully global diversified Voicepack for all major countries, languages and airlines. To be realistic: you need ATC phrases AND all airline callsigns in local languages plus in english with local accents, right?

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>I only assumed it was impossible or at least very difficult>since, as you say, absolutely no such packages has popped up.I seem to recall that there are some ~976 separate .wav files in each of the voices, so yes... I would say it's "very difficult..." ;)

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Hi,I know EditVoicePack writes over 68,000 wavefiles on an update. I wonder how long it would take to record all those?Hope this helps,Jimhttp://www.hifisim.com/Active Sky V6 Development TeamActive Sky V6 Proud SupporterHiFi Beta TeamRadar Contact Supporter

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Guest christian

Hi Mike,I think the problem is not that there is no interest, but the effort involved. Getting a full replacement of clean sound sets is a major project - great idea to have an SDK, but I think most people are put off simply by the work involved and the fact that most of us are probably acoustically challenged. Much easier to fire up gmax or photoshop than to get familiar with sound editing software...Cheers,Christian

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It surely would be a lot of work, as other projects for FS. Who knows, it could be a chicken & egg problem. In the Voice-Pack SDK it says you cannot use the SDK to "Have the ATC system in Flight Simulator 2004 use regional voicepacks as you fly in different parts of the world." and I think that's what the original poster meant(?). This fact, I think, contributes to the low interest in creating regional voice packs.Perhaps this post here: http://forums.avsim.net/dcboard.php?az=sho...g_id=2670&page=could be a hint that we may be able to achieve the above ourselves in the future ?Cheers,Siggy

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>In the >Voice-Pack SDK it says you cannot use the SDK to "Have the ATC>system in Flight Simulator 2004 use regional voicepacks as you>fly in different parts of the world." and I think that's what>the original poster meant(?). This fact, I think, contributes>to the low interest in creating regional voice packs.Indeed, that's what I'm looking for. My request is about providing the 3rd party community with a better SDK where compiling voice packs would be no more difficult than building new models or scenery. Having read some of the replies to my post I feel certain there's a market for this type of products. Most love adding sceneries that make the FS world feel more "at home". I'm sure just as many would love to add voice packs with familiar sounding dialects, maybe even to hear our own language (for GA/VFR)! :-hah

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Guest tdragger

We thought about adding the capability to have regional differences, but given that almost no one created new voice packs for either FS8 or FS9 we deemed it not worth it. We're pretty stretched as a team and so have to be convinced that work we do will translate into end user benefit.

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Guest

>>We're>>pretty stretched as a team and so have to be convinced that>>work we do will translate into end user benefit.>>Hows 'bout if yous DON'T do it, dat I get one of my guys to>break you guys arms! ;-)>black helicopters

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Guest Bell206freak

Another issue is the cost of real good voice editing software. Most of the decent stuff I've seen ranges in the neighborhood of $100-$400 for the software alone. It doesn't make the idea financially feasable.

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I think the exciting bit would be to start in one country with its ATC accent/language and then flying through zero or more other countries/zones with their languages/accents and then landing in yet another country with yet another language or accent. The current system does not allow that and creating voice packs with one language only limits the market somewhat that it can be sold to.How about giving us a way to hook into FS (let us write a 'module') where we can read the current position and then determine the region and let FS know a possible subdirectory where to look for the voice files to be used ?Cheers,Siggy

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Guest

> I would say it's "very difficult..."Not difficult, just time consuming. Even if it took two whole days to record/edit you could do a set for each continent in about 2 weeks. Think it would add alot of value.

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Gee, I kinda thought, hoped, maybe the different accents would appear in FSX. Had no clue it would be such a task. I can say that it is the reason I seldom fly outside of North America and the Caribbean. It just doesn't seem right to hear all American accents when you are getting clearance for a Varig 747 from RIO to MIA!I have only a couple payware add-ons, but I'm pretty sure I'd pop for this one if it was well done and reasonably priced.Scott

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>> I would say it's "very difficult...">>Not difficult, just time consuming. Even if it took two whole>days to record/edit you could do a set for each continent in>about 2 weeks. Think it would add alot of value.It would take considerably longer than 2 days for a single voice set. Create a list of all phrases needed for one set, then time how long it takes you to read the entire list out loud once.Remember too, that pronunciation is important! ;)Then, there is the problem of finding the folks who have the "regional accent" you need, bringing them to your studio, and having them endure the recording session(s).If something appears to be "simple," that's likely because one hasn't considered all of the processes involved throughly... ;)

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Then by the middle of April you'll have your first set uplaoded for us, right?!!That will be great!!!Hope this helps,Jimhttp://www.hifisim.com/Active Sky V6 Development TeamActive Sky V6 Proud SupporterHiFi Beta TeamRadar Contact Supporter

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Guest

Um Microsoft is pretty big right, they will already have staff working there with the regional accents ;)Assuming you work 8 hours per day, you can record/edit 976 files in two days at about one per minute, no problem.

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Guest

If I did it myself I would have to charge like you guys ;)

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Wow, now 2 days instead of 2 weeks! We can now look forward to your first set by this weekend!! Please let us know what the name of your file is going to be!!!Hope this helps,Jimhttp://www.hifisim.com/Active Sky V6 Development TeamActive Sky V6 Proud SupporterHiFi Beta TeamRadar Contact Supporter

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Jim, I already estimated 2 days work and no it doesn't include overtime or thinking too much. A 2 weeks estimate is for all the continents. Hope this helps ;)

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>Um Microsoft is pretty big right, they will already have>staff working there with the regional accents ;)>>Assuming you work 8 hours per day, you can record/edit 976>files in two days at about one per minute, no problem.I have to conclude from what you've "guesstimated" thus far that you have no real experience with either recording or editing of sound files.Without a doubt you've no experience at loop editing, nor the process of compiling the final voicepack.Keep in mind that you need 9 "complete sets" of voices/per region, for a total of 8,794 separate and correctly named .wav files, before you can even begin the process of setting the correct loop markers in each .wav file, and doing a final compile of the voicepak.

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I'm really surprised that - according to tdragger - MS thought there was no interest in localized ATC.If the FS team followed the discussions in the different FS fora closely over the past 5 years, they would have recognized, that localized ATS was definitely amongst the most wished features for MSFS since ATC was implemented the first time into MSFS (I thinnk it was in FS2002). Therefore I was pretty sure that FSX would feature this. At least different accents if not the different ATC procedures modelled worldwide.Wolfgang

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>I'm really surprised that - according to tdragger - MS>thought there was no interest in localized ATC.That isn't precisely what he said... His comment was on the fact that apparently there wasn't enough interest for anyone to use the Voicepak SDK to develop new, regionalized content."Since I don't recall very many localized ATC voice pack add-ons being created my assumption is that there's not much interest in them."In simple terms...Provide the tool to do the job...No one uses the tool...Ergo, the conclusion that "there wasn't much interest." ;)I happen to disagree with that conclusion myself. Anyone who's actually downloaded and read the Voicepak SDK will discover quickly that the task just isn't as "simple and easy" as they might have thought... :-eek

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