Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

It's Not Ray Traced

Featured Replies

RTX is just NVIDIA's implementation of hardware acceleration for DXR. It's up to Microsoft to implement DXR which should work with both RTX and AMD's future ray-tracing implementation in RDNA 2.0 and Xbox Scarlett.

12 minutes ago, ChaoticBeauty said:

RTX is just NVIDIA's implementation of hardware acceleration for DXR. It's up to Microsoft to implement DXR which should work with both RTX and AMD's future ray-tracing implementation in RDNA 2.0 and Xbox Scarlett.

Yes, but from today's perspective, RTX is the only ray tracing technique available for the games. The devs need an SDK from AMD to start working on their ray tracing tech.

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

4 minutes ago, ca_metal said:

Yes, but from today's perspective, RTX is the only ray tracing technique available for the games. The devs need an SDK from AMD to start working on their ray tracing tech.

DXR is the ray-tracing technology in all those games, RTX is the technology that NVIDIA are using to accelerate DXR on their GPUs (the RTX name is used for other things like DLSS too but that's a different matter). There are also a few NVIDIA GPUs without RTX that have been enabled to run DXR on shaders, albeit at a heavily reduced performance. When AMD introduce their own hardware solution, the current DXR implementations should work with new drivers.

26 minutes ago, ChaoticBeauty said:

DXR is the ray-tracing technology in all those games, RTX is the technology that NVIDIA are using to accelerate DXR on their GPUs (the RTX name is used for other things like DLSS too but that's a different matter). There are also a few NVIDIA GPUs without RTX that have been enabled to run DXR on shaders, albeit at a heavily reduced performance. When AMD introduce their own hardware solution, the current DXR implementations should work with new drivers.

I know all of that, what I was pointing out is they can't say much about implementing ray tracing by other vias, as the RTX tech is the only available right now. I'm sure they will implement ray tracing for AMD cards as soon as AMD have an SDK available.

9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme
Dell 27" 2127DGF - 1440p - Gsync - 165hz 
Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.