October 1, 20196 yr RTX is just NVIDIA's implementation of hardware acceleration for DXR. It's up to Microsoft to implement DXR which should work with both RTX and AMD's future ray-tracing implementation in RDNA 2.0 and Xbox Scarlett.
October 1, 20196 yr 12 minutes ago, ChaoticBeauty said: RTX is just NVIDIA's implementation of hardware acceleration for DXR. It's up to Microsoft to implement DXR which should work with both RTX and AMD's future ray-tracing implementation in RDNA 2.0 and Xbox Scarlett. Yes, but from today's perspective, RTX is the only ray tracing technique available for the games. The devs need an SDK from AMD to start working on their ray tracing tech. 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
October 1, 20196 yr 4 minutes ago, ca_metal said: Yes, but from today's perspective, RTX is the only ray tracing technique available for the games. The devs need an SDK from AMD to start working on their ray tracing tech. DXR is the ray-tracing technology in all those games, RTX is the technology that NVIDIA are using to accelerate DXR on their GPUs (the RTX name is used for other things like DLSS too but that's a different matter). There are also a few NVIDIA GPUs without RTX that have been enabled to run DXR on shaders, albeit at a heavily reduced performance. When AMD introduce their own hardware solution, the current DXR implementations should work with new drivers.
October 1, 20196 yr 26 minutes ago, ChaoticBeauty said: DXR is the ray-tracing technology in all those games, RTX is the technology that NVIDIA are using to accelerate DXR on their GPUs (the RTX name is used for other things like DLSS too but that's a different matter). There are also a few NVIDIA GPUs without RTX that have been enabled to run DXR on shaders, albeit at a heavily reduced performance. When AMD introduce their own hardware solution, the current DXR implementations should work with new drivers. I know all of that, what I was pointing out is they can't say much about implementing ray tracing by other vias, as the RTX tech is the only available right now. I'm sure they will implement ray tracing for AMD cards as soon as AMD have an SDK available. 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
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