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FSX - Water High (1.x)?

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NotaSenator whats your computer spec's? Also did you turn off all Air traffic when making the Video to?

If someone could post a movie of what 1.x high water is supposed to look like (just the beaver sitting in the water), that would be great. I just want to know what I'm missing.

>Earl,>>I think that you don't see a difference between 1.X Mid and>1.X High because your video card doesn't support shader model>3. I'm guessing that an advanced shader makes all the>difference in the two settings.>You're wrong. FSX doesn't use Shader model 3. It uses shader 2.0, as in the setting 2.x Max.With shader 3.0, you'll see the shadow follow the waves in the water, which it doesn't in FSX. Notice, the shadow lies flat on the water surface, which I think looks very unreal.

OK, I'll buy that. So what cap bits does the X800 Pro have that the 9550 doesn't?Edit: Looking at the spec sheets, the 9550 doesn't support normal mapping, but the X800 does. The 1.X High water may apply a N-map wave motion. (Guessing here)

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I think it's called 2x because it uses the same texture twice, two layers shuffling over each other while one of them is slightly enlarged and moves in a different direction.Regards, Gerrit

Gerrit

What is the difference between med 2.x and high 2.x? I see all objects reflecting in both in that guys' movie....more clouds reflecting at 2.x high?

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