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DCS Development Reports

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DCS has started an insightful series of development reports showcasing WIP modules and features for DCS.

****Development Report #1**** 

"Development Report #1
In order to provide greater transparency in our endeavours, we are happy to introduce a new series of Development Reports. These will shed light on some of the most requested features and their progress.

New AI FM (GFM) - currently in progress
Last week we introduced some new skills for our AI pilots, and we want to thank you for the feedback. We are happy to hear that it’s making a big difference! We are also working on what we term the GFM (General Flight Model), and this is the new FM for the AI that you may have heard us hint at earlier. This FM will support asymmetric payloads, and naturally crosswind landings. We think this will make the AI pilots fly in a more realistic and human fashion. The GFM will not only simulate kinematic movement, but also true stability and controllability characteristics of the plane and their natural behavior at takeoff and landing. The current effort is on building variations of mass and moments of mass in flight. In the future, we will develop the principal functionality to support supermaneuverability.


UH-1H Multi-Crew Functionality - currently in internal testing
This hugely anticipated feature is close to seeing the light of day. We have begun internal testing of multi-crew functionality for the Huey. The initial testing is progressing well, and it will allow two pilots to fly the Huey as a team. Pilots will be able to interact with each other’s panels, and it should be a beet fun addition to an already excellent module.

Next week we will share some new information about Modern Air Combat (MAC) and the Supercarrier module.

Thanks for your support."

****Development News #2****

Development Report #2
We had hoped to share more information about Modern Air Combat (MAC) this week, but the information wasn’t quite ready. Instead, we are happy to show progress on the updated A-10C cockpit. The cockpit is being recreated from the ground up and an all-new 3D mesh, textures, and effects. Our goal is to bring the Warthog up to 2019 standards, and this includes a great VR experience.

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Another item in development is the DCS: Supercarrier module. We recently completed the external model, and we plan to make CVN-71 & CVN-74 versions available at early access launch. The team is now focused on implementing the high-poly Landing Signal Officer (LSO) and Air Boss stations. Here is a list of the planned Early Access features, but this list is subject to change.

Early Access Features

  1. New Nimitz-class aircraft carrier model:
    • Highly detailed polygon model.
    • High-resolution textures that include realistic weathering and markings
    • Animated arresting wires and blast shields
    • Animated radar antennas
    • Animated aircraft elevators
    • Catapult bubble between catapults 1 and 2
    • Steam from catapults
    • Risers (guard rails) around aircraft elevators when lowered
    • Long-range line-up lights
    • IFLOLS
    • Animated “rabbit lights” along landing area centerline
    • Deck lighting
    • Functional air defence weapon systems:
      • Sea Sparrow
      • CWIS
      • Sea RAM
    • Option for Nimitz-class aircraft carriers of the Roosevelt sub-class:
      • CVN-71 Theodore Roosevelt
      • CVN-72 Abraham Lincoln
      • CVN-73 George Washington
  2. Deck parking allowing up to 14 aircraft to be spawned on deck. We will review the possibility of increasing this number to 18 in the coming months.
  3. Carrier radio communications for Case I, Case II, and Case III.
  4. Static deck vehicles (AS32A-31A Flight Deck Tractor, AS32A-32A Hangar Deck Tractor, AS32A-36 Aircraft crash and salvage crane, P-25 Fire Fighting Vehicle) that can be placed by mission designers.
  5. Static deck crew that can be placed by mission designers.
  6. Animated deck crew for bow and waist catapults launches.



Yours sincerely,
The Eagle Dynamics Team

Development News#3

Development Report #3
The new Ka50 3D cockpit model is already at the texturing stage. Remember, this will be a free enhancement for existing Black Shark owners. In mid 2020 we plan to release a brand new external model along with certain new weapons and avionics systems with even greater cockpit enhancements. The product will also come with new missions, mission functionalities and gameplay. This module will be named Black Shark 3 and will be available at a substantial discount for existing Black Shark 2 owners and at full price for new users. Enjoy the screenshots below.

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Other Development Updates which might be of interest:

  • F/A-18C Hornet: the team is focused on the completion of the AGM-62 Walleye, updating the Harpoon, implementing dynamic launch zones / release points for JDAMs and JSOWs and Pre-Briefed mode for the AGM-88 HARM. The Team are working on completing and improving the current weapons prior to moving on to new systems such as the SLAM and SLAM-ER. TWS and enhanced radar modes will follow.
  • P-47D: A lot of work is being put into the external model that includes the landing gear, landing gear doors, intercooler and oil cooler flaps, landing flaps and creating realistic paint schemes. The cockpit is coming along well with remaining work mostly on the lighting and cockpit-view pilot model. The team are tuning the flight model, power plant and systems.
  • Supercarrier: the model is 95% complete with deck crew animations progressing well. This week we made good progress on the holdback bar animations and general scripting of launch operations. We’ve also made good progress on the LSO platform which offers an exceptional level of detail and functionality. For the early access launch, we plan 14 aircraft spawn locations.
  • Mi-24: UV mapping of the pilot’s cockpit is almost done and then we will spend about a month working on the animations and textures. The flight model is near 80% complete.
  • Integrated Voice Chat: We are now in the final stretch of rolling out the test version. We’ve added a minimize command, volume options, mic options, and bug fixes. Following the initial release, we will implement the creation of rooms.
  • New Effects: We are currently working on missile flame and smoke enhancements as well as new tracer art. This should deliver a new level of realism to exhaust flames based on motor and fuel type.
  • Dynamic Campaign: We now have a basic test version that works within DCS World to evaluate the real-time strategy element of the system. We are using this to debug the system. In parallel, work is now underway on the UI interface and the AI machine learning code. This is complex and is receiving a lot of focus at the moment.
  • Our new ‘secret’ terrain is coming along very well. We hope to be releasing screens shots soon...


Yours sincerely,
The Eagle Dynamics Team


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Development Report #4

  • Hornet & Viper: Our focus is currently on cleaning up the F-16C enough to release it to the “stable” version and there are a number of must have items on the to do list notably Track While Scan (TWS), some flight dynamics tuning and cockpit systems developments. Meanwhile, other team members are at work on the Hornet TWS and weapon systems enhancements. We expect a hard push on the Hornet’s radar and targeting pod by the end of the month.
     
  • SA-5 (S-200V) new 3D models: The S-200 (NATO: SA-5 Gammon) is a Russian medium to high altitude long-range heavy surface-to-air missile (SAM) system. A highly-proliferated weapon, it is currently in service in at least 12 countries. The later S-200V, S-200M, and S-200VE use the 5V28 missile. The missile measures 10.7 m in length, 0.86 m diameter, and has a range up to 250 km. The 5V28 uses a proximity fused conventional 217 kg HE warhead with semi-active homing guidance.
     
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  • Clouds: A very anticipated improvement coming to DCS is already making progress. Just a few of the improvements we are looking to add to this are (the following is subject to change):
    • Different cloud types, such as:
      • Cumulus
      • Сumulonimbus
      • Сirrus
      • And variations.
    • Localized precipitation
    • Multiple cloud layers
    • Multi-player synchronization
    • Lower Performance overhead with minimal to no “pop-in”
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Only a community member with intent maintain informed to the simulator community about DCS: World news and progress

 

More news to the front....

Disclaimer: I´m not member of DCS: World team, Eagle Dynamic team or None official 3rd party.

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Development Report #5
Supercarrier - "Population" of our new aircraft carrier is not limited to the flight deck but also the sailors and pre-flight crew of the island. Following the early access release, it will later it will be possible to occupy the Air Boss and Landing Signal Officer (LSO) locations in both 2D and VR. All of this will be available in the new DCS: Supercarrier module. In the meantime, please enjoy these work-in-progress images.
 

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Development Report #6

  • Working with our partners at Deka Ironwork, we plan to release the DCS: JF-17 Thunder on December 4th, 2019. It will be available from both the DCS World e-Shop and Steam. Stay tuned for more details!
  • The team has been cranking away on the F-16C Viper, but we needed a few more days to complete the announced features for the next Open Beta. Eagerly awaited features of the next F-16C update will be the Track While Scan (TWS) radar mode, initial data link, external lights, centerline fuel tank, and more. Following this Open Beta, our modern-day fixed-wing jet dev team will focus on the Hornet’s targeting pod, TWS and other radar modes, updates to weapons like the JDAM and JSOW, and more.
  • Supercarrier work continues to revolve around the deck crew animations, improved lighting and visual effects as well as the LSO station. We are on track to release the Early Access of this module in the very near future.
  • Both the A-10C and Ka-50 new cockpits are progressing well with a lot of work invested into realistic textures and effects. We will use these products to take cockpit night lighting to the next level.
  • The Mi-24 cockpits are progressing well and we should be able to show you the first renders in the very near future.
  • The P-47 is looking beautiful inside and out and our flight model engineers have been very busy tuning the flight dynamics to match the real aircraft based on excellent references and first-hand pilot experience.
  • The visual effects of the new WWII damage model are now getting most of the focus because the internal damage effects and the physics are nearly complete. It’s just as important for the damage to look correct as the impact on systems and aircraft performance.
  • The basics of the dynamic campaign simulation engine are working in the map view and we’ve been using this to test the RTS element of the system. To support this, we’ve been adding new icons to the map for items like factories, warehouses, logistic units, and more. Work is also underway on providing visual indications of ground force movements and emplacements in the map view.


Thank you all for your passion and support.


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Development Report #7
DCS Voice Chat Roadmap -

  • Q4 2019
    • Bug fixing of the initial release
    • Illumination of the PTT button while transmitting
  • Iteration 1 - Q1 2020
    • User-created rooms
    • Auto-created rooms for multi-crew
    • Auto-created rooms for key frequencies set in the Mission Editor
  • Iteration 2
    • Show the name of the user who is talking at the moment
    • Possibility to tune volume of own mic
    • Possibility to put on/off the voice of any user
    • Possibility to tune the volume of any user
    • Mic self-test
    • Software boost of the audio signal
  • Iteration 3
    • Frequency-based coms
    • Encrypted radio
    • Possibility to work with few radios simultaneously
  • Iteration 4
    • Radio effects on voice transmission
    • Real radio visibility depending on the power of actual radio units and terrain
  • Iteration 5
    • Comm jamming effect with additional zones for EW


Thank you all for your passion and support


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Development Report #8
Damage Model - As we enter the home stretch on the new Damage Model for WWII Fighters, we are working hard to create and tune new effects for all aspects. We are excited to show you how they are looking so far, and how they will look even more incredible when you finally see it for yourself.
 

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Many thanks to all our faithful community.

Yours sincerely,

The Eagle Dynamics Team


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Development Report #10
DCS: WWII Asset Pack - Work continues on this highly anticipated update to the WWII asset pack, one of the final items we are working on is the addition of torpedoes to DCS World. Torpedoes will be available for the Ju-88A-4, U-boat and E-boat. This will give Mission Creators and users the possibility to take part in hunting and/or defending shipping lines in the recently updated Normandy Map. This addition opens up many future possibilities for DCS World. Once this update is ready it will add the following:

  • A-20 Boston AI aircraft
  • Ju-88A-4 AI Aircraft
  • 8.8cm Flak Gun 41
  • Siemens Flakscheinwerfer 37 projector plus Generator
  • E-boat Schnellboot type S-100
  • U-boat type 7
  • Stug III Tank Destroyer
  • M10 Tank Destroyer
  • Mk VIII Centaur IV Tank
  • Elefant self-propelled artillery
  • Mk IV Churchill VII Tank
  • Torpedoes for aircraft and sea vessels

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Ka-50 free cockpit update
Development report #13

Over the last few weeks, we have been hard at work preparing the next big update to DCS World: version 2.5.6. This update will bring a number of highly anticipated things one of which we can share with you now;

  • The DCS: Black Shark 2, Ka-50 free cockpit update. This is a completely rebuilt Ka-50 cockpit with new, high-resolution geometry and textures. It will also take advantage of new lighting and materials.

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We look forward to taking this journey with you.

Yours sincerely,
The Eagle Dynamics Team


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***Weekend News***

FlyingIron Simulations
Introduces the Corsair II

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A-7E Corsair II
A Supercarrier compatible module

We welcome FlyingIron Simulations aboard and are excited to announce that the A-7E Corsair II by FlyingIron Simulations is coming to DCS World. FlyingIron is an experienced and very talented Australian developer that has an impressive pedigree of quality flight simulations.

The A-7E will add a new carrier-aviation fighter to DCS world that includes impressive ground-attack capabilities, advanced sensors and weapons, and will take advantage of DCS: Supercarrier features.
 

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Helicopter bundles
Three different offers available



Value-packed bundle deals are available for all DCS World helicopters. Lasting until 9 March, get up to 65% savings on the most authentic military helicopters ever created for the PC


The same bundles are available on Steam.

Quality Assurance Update
Development Report

Dear Community,

We read you, we hear you, we listen to you and we are working for you! Thank you for being with us and for your help to improve DCS World.

We delivered DCS World 2.5.6 Open Beta on February, 14.
Every version increase of 2.5.X is a cumulative update of the core environment. The feedback that we received from our community, especially with regards to multiplayer, is helping us to improve the delivery process.

The release of an unstable Open Beta to our clients has taught us an important lesson, and we are committed to improving the QA before an Open Beta delivery.

Our updated process includes:

  • Longer internal QA testing and debugging.
  • Earlier external Beta Tester access to Release Candidates. How to become a Beta Tester. English & Russian links.
  • A new closed Eagle Dynamics dedicated multiplayer testing server. The invitations will be announced soon.
  • DCS Open Beta delivery.
  • Hotfix process (if required).
  • DCS Stable delivery.


We will try to keep a schedule of 2-week iterations once the DCS World 2.5.6 Stable is released.

I have started posting development milestones on Reddit in the Hoggit community which you can read here. These will also be posted to our official forums.

I will continue to inform you about the progress of each project on our official ED forum.

Kate Perederko
Chief Operating Officer Eagle Dynamics
 

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We make sure you receive the most accurate and up-to-date information regarding our work in progress, as always.

Yours sincerely,
The Eagle Dynamics Team
 


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***Large Update Today***

 

DCS 2.5.6.44266 Open Beta 2020-03-04

https://www.digitalcombatsimulator.c...a/2.5.6.44266/


DCS World
Updated Chinese localization (fixed crash on file dialog window opening).
MP. Dedicated Server. Static aircraft elevated from the ground - fixed.
MP. Dedicated Server. Memory leak using stennis - fixed.
MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed.
ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI.
Sound Options. Add "Play Audio While Minimized" option.
AI CH-47 not land in user mission - fixed.
HOLD not working at waypoint zero for units - fixed.
Input. Clear combination action raised error for axes in Foldable view - fixed.
Chat and BDA panel configs moved to the user's folder for preventing crash in LUA script.
Someone logged into your account on a different machine.

DCS AV-8B by RAZBAM
NSEQ routing now enabled
EHSD Overlay 1: Air refueling zones enabled (max 3)
EHSD Overlay 2: Flight plan route display enabled.

ILV cockpit files updated
Fixed issue with the guns firing with a Nozzle angle less than 30 Degrees
Fixed fuel pump keybind issue
Improved nose wheel steering logic


DCS Mirage 2000c by RAZBAM
M-2000C Caucasus Campaign:
M05: Flight Lead now waits for player before taxiing

M-2000C Coup d’Etat Campaign:
M01: fixed UAZ refusing to move
M02: fixed issue with F-5s not engaging friendly helos
M02: if F5 crashes into the hills before Iranian attack, the mission will no longer fail

Training missions (Caucasus and NTTR): updates to reflect changes to the module. Added kneeboard pages with instructions to each mission
ILV cockpit files updated
Seat height range adjusted
Fixed issue with INS Panel not working after using JVN Switch



DCS JF-17 by Deka Ironwork Simulations
Fixed missing coord in DST page if entered manually
Fixed AKG route points load for rwy/airborne
Fixed campaign 03/04 brief, dialog, triggers
Fixed radio freq init from ME
Fixed DGFT SOI auto following MFCD with RDR AA page
Fixed TOT calc (now is the diff between planned arrival time and estimated arrival time based on current distance/speed)
Added S2 Fwd/Bwd change HSD scale when HSD is SOI
Added ext light device binding
Added T1 master mode device binding
Added T3 speedbrake device binding
Adjust flash light color/brightness
Adjust AKG launch ceil (7500m -> 8500m)
Removed rockets from inner pylon
Updated unit payload accordingly
Updated cockpit texture (warning light and panels)
Adjust weapon warhead (802 series, LD10, 701 series)
Adjust SD10 loft



DCS Black Shark 2
Georgian Oil War - Grand Campaign - mission ATO-A-P4.2. Added tigger with removing trees action for tank platoon "G Tank 1".
Tuned autostart script that could not start the second engine at an air temperature above +30 Celsius.
The L-140 panel behind the right shoulder has been restored.
Corrected EGT needles color.
Connector of the laser standby switch will be linked with this switch. No need to click the void space.
Corrected engine levers LH RH text.
Auto-man switch animation fixed.
Weapon panel lamps color fixed.

DCS F-16C Viper
Added new F-16C training mission covering CCRP Bombing and CBUs.
Added new UFC training mission.
Updated TACAN DED Page information in Early Access Guide.

DCS F/A-18C Hornet
Updated Flight Manual CN
AIM-120 Rapid fire crash - fixed.

DCS A-10C Warthog
Fixed waypoint names for three A-10C instant action missions.
Fixed french WP names in MESSAGE TO ALL Triggers.

DCS AJS-37 Viggen
Fixed issue where RAT-generator would retract on no weight on wheels instead of gear up.
Fixed duplicate Restart mapping.
Fixed ctd when pressing IRRBFRAMSTEGN (missile step) or IR-SNABBVAL (fast select) when not carrying sidewinders. Also fixed issue when turning off IRRBFRAMSTEGN it would perform another missile-step.
Integrated custom bomb ballistics solver.
Fixed issue where air density was hardcoded but should be calibrated by groundcrew.
Fixed animation of magnetic declination knob.



Campaigns
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations.
Bomber formation performance optimizations
Revised Spawning points
Updated P-51D Mustang skins

P-51D Blue Nosed word not alloweds of Bodney Campaign by Reflected Simulations.
Bomber formation performance optimizations
Revised Spawning points
Revised climbing waypoints
Updated P-51D Mustang skins

Spitfire IX The Big Show Campaigns by Reflected Simulations.
Bomber formation performance optimizations
Revised Spawning points
Updated P-51D Mustang skins
__________________
BIGNEWY
Community Manager Eagle Dynamics

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***From Newsletter***

 

3D Scanning
Development Report

We have started the improvement of all our human models in DCS World. The first step is to create a reference database containing different parts of the human body and prepare prototypes that will be used for all models. The video shows how we started observing the differences in our current models and note areas of improvements. The upgrades will be visible both in geometry and skinning throughout DCS World.

The picture with one hand is received from the scanner and drastically improves lead time for model creation. The other pictures compare new and old models.

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Very nice. Now let's see if they can get rid of the phantom text on the screen.

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Eva Vlaardingerbroek, an inspiratiom.

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This weeks DD
Guns, Guns, Guns
Development Report

With all the work going on with the new damage model, and following a recent post by one of our dedicated community members pertaining to ballistics and round drag we decided to check most of the guns and ammo in the sim.

We detected an excessive amount of round dispersion due to improper gun installation characteristics which impacted dispersion values in most of our WWII aircraft. We have corrected the rigidity of these installation values and as a result, have seen a drop in dispersion values on all WWII aircraft of approximately 1.5 times.

The P-51D and upcoming P-47 are also receiving some extra TLC. We will be using a combat mix of M8 API and M20 API/T belts. This will better match historical data and our upcoming visual effects upgrade.

The Spitfire as well will benefit from improved ballistics for a more accurate match to historical documents such as type designation and firing tables.

The GAU-8 isn’t getting left out either. We updated our information from General Electric which diminishes round dispersion by approximately 1.5 times. We know that many in the community have been complaining about this for some time and with this latest data backed correction the Hog will deliver even more tank-busting fun to our faithful users. Thank you again for persisting.

While no dispersion issues were found with the M61 we will be updating the PGU type shells with improved ballistics. This should affect any aircraft using these types of shells, including the F-16C.

Last, but not least, the F-86F is also currently under review, so far we have found possible issues with barrel heating and cooling. We will continue to make changes as needed.

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We make sure you receive the most accurate and up-to-date information regarding our work in progress, as always.

Yours sincerely,
The Eagle Dynamics Team


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Free Trial Schedule
Trial access on our top products

 

Given the ever-changing situation surrounding COVID-19, we wanted to alert you to some potential changes that could affect certain support channels.

First, we want to reassure you that we have a thorough continuity plan, which leverages our global network to ensure support will continue to be provided in the event that a location is impacted. Our plan takes into account location, product and customer segment. We have also tested to ensure business continuity while maintaining security compliance.

The health, safety and wellbeing of our teams are our utmost priorities. If one or more of our support locations are affected, we may shift or reduce some services temporarily. Any changes will be posted.

In This Together

We’re giving you free trial access to popular DCS World modules. For those of you staying at home, you can explore our website and join us on social media for inspiration. The trials will run from the 18th of March to the 18th of April 2020.

During the trial period, all participating modules benefit from up to 50% discount.

Below is a schedule of free trials from ED and it’s 3rd Parties,

On top of that, save up to 50% on most DCS World modules starting from 18 March 2020 till 18 April 2020 in E-shop and Steam*!

\ 16x16 Click this bar to view the full image.

 

 

The schedule:

March 18-19: F-16C
March 20-21: F/A-18C
March 22-23: F-14B
March 24-25: JF-17
March 26-27: A-10C
March 28-29: AV-8B
March 30-31: M-2000C
April 1-2: Spitfire
April 3-4: Mustang
April 5-6: Fw 190 A8
April 7-8: Bf 109 K4
April 9-10: Persian Gulf Map
April 11-12: Nevada Map
April 13-14: F-86
April 15-16: MiG-15
April 17-18: Black Shark Ka-50

Be aware that some modules have different discount rates:

DCS: Supercarrier - no additional discounts
DCS: F-14 Tomcat by Heatblur Simulations – 20% off
DCS: JF-17 Thunder by Deka Ironwork Simulations - $15.00 USD off
DCS: SA342 Gazelle by Polychop Simulations - 25% off

All campaigns by Reflected Simulations - 30% off:

  • Spitfire IX The Big Show Campaign
  • P-51D The Blue Nosed word not alloweds of Bodney Campaign
  • Bf 109 K-4 Jagdflieger Campaign
  • F-86F Hunters over the Yalu Campaign

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development - 20% off.

The Museum Relic Campaign by Apache600 - not participating.

Note: If you do not wish to purchase a module after trying it for free, please delete the free-trial module using the Module Manager to avoid authorization errors.

Yours sincerely,
The Eagle Dynamics Team

  • Steam Sale is subject to change according to VALVE discounts policy.

 

 

Edited by Phantom88

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0D8701AB-1210-4FF8-BD6C-309792740F81.gif

Patrick

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