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VR Implementation requirements for MSFS
By
mpo910, in Virtual Reality (VR) for Microsoft Flight Simulator (2020)
VR Implementation requirements: All functions at the beginning or just the basics first and later more enhancements?
30 members have voted
This poll is closed to new votes
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1. We would like to see VR .....
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1. ....first basics like in P3D later more. This point addresses the functionallity and NOT the performance. We assume that performance would be better in MSFS. Basics are "handling the cockpit and pop-up panels/menues with at least mouse-pointer". Implementation As Soon As Possible. Important: Further enhancements should come to a later moment IF they blocking a basic VR on/near launch date. We would like to see the basics asap.18
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2. ...direct fully enhanced like in X Plane 11/flyinside flight simulater even if it delays a basic implementation. Means with full cockpit control "handling the cockpit with mouse AND/OR VR-Controllers incl. menus/pop-up panels". If this delays the VR implementation to a later moment we accept this. It is more important to us to implement the full stack on functionallity even if it comes much later.12
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