January 20, 20206 yr Hi, I own the heli X-rotors AW139 and use the GTN750 a lot. But I would like to build it with full functionality in the 3D cockpit. There is non used space in the cockpit where it should fit. Where can I find instructions how to do this? Thx in advance... Regards, Paul - near EHRD
February 16, 20206 yr Author I simply don't see, why you don't reply? Did I mention something wrong? Stupid question?????@RXP Regards, Paul - near EHRD
February 16, 20206 yr Is it Paul? As another sim user (but not Xplane) I might point out that help with your question here would be more a function of help from other Xplane users who have taken a stab at it with that model and succeeded to some extent or another. The lack of response indicates to me that none have. I recommend you contact X-rotors for support with this endeavor. Their panel is likely hard-coded into the model so they might need to design and incorporate a specific bezel to accommodate the GTN. Edited February 16, 20206 yr by fppilot Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
February 17, 20206 yr Hi, searching the internet with "add GTN in the 3D cockpit" gives plenty of links: It is involving because X-Plane is not helping at all. Here is what I've said about it in the tutorial which link is above: In X-Plane, there are panels only, and stock gauges/parts only. Everything else is custom-drawn on the screen every time X-Plane redraws the screen. X-Plane has 2 different panels: the 2D and the 3D. Each offer a 'render surface' and it is up to the aircraft 3D model to tell a particular rectangle area from the render surface gets drawn to a particular polygon. Compared to FltSim, there is no user-accessible way to configure a 3D panel. Having said this, it is nonetheless possible but it is just not 'user-accessible' (i.e. a 'placement tool' of some sort). For example there is a well known user-made full 3D integration: https://forums.x-plane.org/index.php?/files/file/51982-airfoillabs-king-air-350-rxp-gtn-750-dual-hd/
February 18, 20206 yr Author Thx both. Having said this, it is nonetheless possible but it is just not 'user-accessible' (i.e. a 'placement tool' of some sort). For example there is a well known user-made full 3D integration: I own a heli which has this integration. That is why a dared to ask... Regards, Paul - near EHRD
February 18, 20206 yr This would depend which heli is it, whether designed with a RXP option from the get go, or a mod. For the later then it depends whether there was already an 'area' to paint onto (int he panel.png 'texture space') (could be the case of the famous Bell heli for X-Plane) or the mod went beyond and added custom made .obj with custom panel.png mapping. I wish X-Plane devs would just implement the capability for plugins to add any rendering surface at runtime, and believe me, we're a bunch of developers asking for this, but I guess it is not in the highest priority list for the SDK for now...
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