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Rusky Yak-42

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Anybody flying this rather fine plane

I get everything to work except for ground steering. Can only get a very wide circle-not much use from a standing start!

Am I alone with this problem? Any tips?

xxd09

 

Apparently, that's just how the real world Yak 52 works:

https://forums.x-plane.org/index.php?/forums/topic/198983-reviews-about-yak-52/&do=findComment&comment=1839080

The aircraft doesn't have nose wheel steering, so you need to use differential braking at slow speeds. At higher speeds (takeoff/landing) the rudder becomes effective and can be used for keeping track of the center line.

Edited by Airboeing

  • Author

Yup-seems like it

Must be a lot of pushing and pulling by ground staff to get plane into the right position for takeoff 

xxd09

57 minutes ago, xxd09 said:

Must be a lot of pushing and pulling by ground staff to get plane into the right position for takeoff 

Nope. With asymmetric braking you can make the aircraft turn around the inner mainwheel. No ground staff required at all.  Many GA aircraft don't have nosewheel steering.

Btw, you wrote Yak-42. That's a rather big airliner, that's why I was confused, but even those you can taxi without nosewheel steering. 

Yak-52, I believe...

You would find exactly the same "problem" in the DCS version :-)

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • Author

Apologies-meant Yak-52-small plane

I have been spoilt by turning nose wheels on most planes

Best I can do is gunning the engine and pumping the brakes but still very large turning circle 

I wondered if I have the brakes properly set up -perhaps the area to do some work

It is a very fine plane to fly

xxd09

I'd say the ground physics model isn't yet there is XP too, so not only your problem.

Some aircraft designers use some tricks to overcome the limitations, like "invisible skids" to increase the stearing control of castoring tailwheels and so...

Among all the sims i have used I believe DCS is still the one that does a better job in replicating the "Physics" os taildraggers with free castoring tailwheels or free castoring nose gears in the tricycles, like in their Yak-52.

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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