February 27, 20206 yr Two-fold question that likely cannot be answered (yet), but one can wish! 🤞 1. I hope that LFBD airport is one of the "detailed" airports, I plan on making this my first departure once FS is released, in honor of Osobo Studio! 🤞 2. One of things I notice when flying (of course depending on the sun/angle and the objects on the ground) is that sometimes objects will "catch your eye" because of a quick sun glare reflecting the sunlight. Such as a shiny/metal roof of a house. It only lasts a short time, but would be neat if this was also simulated! The objects can even be as large as a POI such as the Solar Farm outside of Las Vegas below which can cause temporary vision block (ocular glare):
February 27, 20206 yr Yes to shiny stuff! I was out on a real world flight climbing out of a small airport mid morning after a touch-and-go when I see a rather bright landing light directly in front of me. One of the things that you are taught is that if you see a light or object with little relative motion, that object may be coming straight at you. I was close enough that I immediately changed course to give way to the right. The light followed! I'm wondering if this plane had forgotten the right-of-way rules, so I continued my turn and leveled off ready to descend in case needed to duck under this guy that looked like he was intent on running straight at me! ...Then I realized what the "landing light" was. It was the sun catching the side of a tall building in downtown Charlotte, NC...65 NM away! Chris
February 27, 20206 yr There's footage of the sun glint effect occurring on the vehicles and rooftops. It's in the B Roll footage released during the YouTube influencer event. The particular clip is on (I think) downwind at Renton in the Cessna. Edit: Look at 6:35 in the following video. There's a truck on the road just below the nose which catches the sun. I couldn't find a link to the original video, so I used someone's reaction video instead. Sorry about that. Â Edited February 27, 20206 yr by Noodle
February 27, 20206 yr Author 8 hours ago, Noodle said: There's footage of the sun glint effect occurring on the vehicles and rooftops. It's in the B Roll footage released during the YouTube influencer event. The particular clip is on (I think) downwind at Renton in the Cessna. Edit: Look at 6:35 in the following video. There's a truck on the road just below the nose which catches the sun. Thanks for the video and great find! And although that is encouraging, it seems we have that effect in P3D now? I guess I'm thinking of that effect but about 10x power for a brief moment (then back to that effect shown in the video), because it probably relies on PBR for material type is my guess. It's things like this that we can see Asobo/MS are striving for...immersion value that actually can affect our aviation skills.. But maybe (a stronger effect) is something they are already planning on - who knows maybe it exists already! The simulator would need to calculate distance from object, shininess of said object (PBR?), angle of sun and object to eye angle, air quality, etc. but what a cool feature this would be! I think many know what I'm referring to here, it's not just a glare like the water/sun as in the picture from this weeks wing Wednesday screenshot, but a "catch your eye" quick almost-blinding (white out) effect. The larger the object the larger the white-out effect. Was reading article about the solar farm mentioned earlier and, wow! This would make our whole screen turn white! https://qz.com/188109/pilots-complain-that-glare-from-ivanpah-the-worlds-biggest-solar-power-plant-is-blinding-them/ EDIT: In the video posted above, around 7:05 mark the water reflecting the sun is exhibiting this effect nicely where it "bleeds out" the horizon, very nice! Edited February 27, 20206 yr by KERNEL32
February 27, 20206 yr 3 hours ago, KERNEL32 said: Thanks for the video and great find! And although that is encouraging, it seems we have that effect in P3D now? I guess I'm thinking of that effect but about 10x power for a brief moment (then back to that effect shown in the video), because it probably relies on PBR for material type is my guess. It's things like this that we can see Asobo/MS are striving for...immersion value that actually can affect our aviation skills.. But maybe (a stronger effect) is something they are already planning on - who knows maybe it exists already! The simulator would need to calculate distance from object, shininess of said object (PBR?), angle of sun and object to eye angle, air quality, etc. but what a cool feature this would be! I think many know what I'm referring to here, it's not just a glare like the water/sun as in the picture from this weeks wing Wednesday screenshot, but a "catch your eye" quick almost-blinding (white out) effect. The larger the object the larger the white-out effect. Was reading article about the solar farm mentioned earlier and, wow! This would make our whole screen turn white! https://qz.com/188109/pilots-complain-that-glare-from-ivanpah-the-worlds-biggest-solar-power-plant-is-blinding-them/ EDIT: In the video posted above, around 7:05 mark the water reflecting the sun is exhibiting this effect nicely where it "bleeds out" the horizon, very nice! As you mentioned it is a PBR material but what we see in the Asobo video is a combo of intense Specular values in the map rendered by a super world engine that renders light in a modern and very realistic way. So it all depends on the specular map values, the shine will be harsh or soft depending on the object conception and material specs I think... I know from my actual experiece with the simulator I use that you can make windows and metal roofs shine like chrome if you wish to with maximum specular values in maps... So I think the Asobo engine has a powerful atmospheric light rendering that in my opinion can produce the distracting flash/sparkle pilots see. And in the Asobo video linked above, it feels as if the sun is shining after few hours of rain. This is usually when the sparkles are common. Edited February 27, 20206 yr by Claviateur ________________________________LEBOR SIMULATIONSScenery for Flight Simulators since 1998
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