April 8, 20206 yr from FSDT: "One of the main difference in the V5 graphic engine, is that now almost everything is PBR, including the base Terrain/Landclass" How will this affect PR? will it require a complete rework of any photoreal products to take advantage of this? Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
April 8, 20206 yr IMO, it shouldn't. PBR was available in 4.5 and MSE PR worked fine. I just sent them an email asking. Will post back when I get a response. Gigabyte x670 Aorus Elite AX MB; AMD 7800X3D CPU; Deepcool LT520 AIO Cooler; 64 Gb G.Skill Trident Z5 NEO DDR5 6000; Win11 Pro; P3D V5.4; 1 Samsung 990 2Tb NVMe SSD: 1 Crucial 4Tb MX500 SATA SSD; 1 Samsung 860 1Tb SSD; Gigabyte Aorus Extreme 1080ti 11Gb VRAM; Toshiba 43" LED TV @ 4k; Honeycomb Bravo.
April 8, 20206 yr Author 4 minutes ago, pgde said: IMO, it shouldn't. PBR was available in 4.5 and MSE PR worked fine. I just sent them an email asking. Will post back when I get a response. ground textures weren't PBR in 4.5 to the best of my recollection... Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
April 8, 20206 yr Wouldn't any texture replacement product, e.g. Orbx Global, need to be reworked with PBR? Unless V5 adds it automatically? Seems like quite a lot of work.
April 8, 20206 yr Author 1 minute ago, Chapstick said: Wouldn't any texture replacement product, e.g. Orbx Global, need to be reworked with PBR? Unless V5 adds it automatically? Seems like quite a lot of work. precisely my point... Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
April 8, 20206 yr 5 hours ago, Chapstick said: Seems like quite a lot of work. What's good to see in this regard is that Orbx have been a solid part of the v5 beta team, so things are likely in the works already and may have been for quite some time.
April 8, 20206 yr What I want to know is how or scenery looks like . When V4.2 came out almost all or scenery suddenly was overexposed. Also with V4.4 and V4.5 the sharpness in the distance has always been less compared to LC based textures . With PTA/TS I was able to have a good ground scenery with both LC based textures and pr tiles. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
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