July 5, 20205 yr Setting the Texture Resolution in P3D changes the resolution of scenery and VC's in the NGXu and FSL 320, among others. Is there anyway to "exclude" the VC from being changed so you could keep using 2048 or 4096 textures in the VC while using 1024 for scenery? I already have the VC max texture resolution set to 4096 in the CFG, but that's just a max, not a minimum.
July 6, 20205 yr AFAIK scenery texture resolution has always been independent of the aircraft resolution ( IE setting to 7cm texture resolution in world settings) I thought VC will always render at highest res available unless you limit it in display settings. seems like the settings for V5 are similar to the other versions.... Steve McNitt
July 6, 20205 yr look in the P3d.cfg TEXTURE_MAX_LOAD=1024 (you can change this inside P3d GUI) MAX_VC_TEXTURE_RESOLUTION=4096 Sean Green
July 6, 20205 yr Author 13 minutes ago, sgreen91 said: look in the P3d.cfg TEXTURE_MAX_LOAD=1024 (you can change this inside P3d GUI) MAX_VC_TEXTURE_RESOLUTION=4096 I have the 2nd line in there already (it’s in there by default). The problem is that the texture max load value takes priority and downgrades VC resolution as well.
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