Jump to content
Sign in to follow this  
FlyingInACessna

Are taxiway markings accurate at non-handcrafted airports?

Recommended Posts

8 hours ago, Janov said:

I think there will be quite a few of those "and nobody saw this??" posts coming up when the 18th rolls around.

I believe that a lot of the alpha testers from this forum saw and reported it (serious simulation users). The bulk of the "wild" alpha crowd probably does not even kow what a taxi sign is or that it is supposed to have letters and arrows on them.

Keep in mind that the alpha testers were (are!) bound by an NDA, so they couldn´t come here and splurge about stuff like this.

With the approach that Asobo took to modeling the whole world, there is no way that even a large team can go over 37000 airports and model ground markings and taxiway signs accurately. I do lots of airports for X-Plane, and the crowd-sourcing approach of the Scenery Gateway is the only way I can think of that might accomplish this.

There are some other "OMG, why did nobody ring an alarm bell??" features that are (appearantly) missing (visibility slider, replay function) - but I am sure those WERE noted by the testers and Asobo will probably add those later - if public demand exists.

Cheers, Jan

 

Jan,

I’d first like to take the opportunity to thank you for your wonderful series of WED tutorials on YouTube. I have been through the entire series, and have found them extremely helpful in learning how to maximize the accuracy of my home airport in XP11.

I do hope that the MSFS SDK will provide a tool similar to WED or ADE, and that something similar to the XP scenery gateway will be established for user-submitted modifications. I find the overall quality of the MSFS default airports to be very good indeed, but considering that most default airports were procedurally generated from Bing aerial imagery, there are some types of data that cannot be derived from imagery....


Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

Share this post


Link to post
Share on other sites
21 hours ago, FlyingInACessna said:

For those of us who fly on VATSIM, this is an important thing to get right. Do default airports have at least accurately-named taxiways and taxiway signs? Are they based off of the AFD? I know FSX had accurately named taxiways, so I’d really hope MSFS does as well. 

Will there be taxi markings at the AI generated airports? I'm betting yes. Will the markings accurately represent the real airport? I'm betting a big NO way.

Share this post


Link to post
Share on other sites

Alright, well hopefully Asobo sees this & will think about taking steps to correctly model global taxiway data and taxiway sign data, or at the very least introduce a scenery gateway system so that we can spread out the workload among the simmers 🙂 

Still incredibly excited for this release! Just a bummer that this one area seems to have (?) (still having trouble getting complete confirmation, but I did watch a video of a landing at KSAN and there were no runway turnoff taxiway signs) some issues and that FSX & X-Plane beat it out in their roll out.

It also looks like the taxiway signs that do exist in the sim are way too small from what videos I’ve seen. Those things are ginormous so that even in the cockpit of a 747 they’re easily legible.

Share this post


Link to post
Share on other sites

just give me my X-cub and Alaska and some deep remote areas in Canada and I'll be good for a looooooooooong time.
Where I'm flyin' I don't need no stinkin' taxi lines!

  • Like 1

Ciao!

 

 

Share this post


Link to post
Share on other sites
5 hours ago, Chock said:

It's very easy to be snobbish about this kind of thing and it's especially wrong to do this if you have been flight simming for years, because if you have, you've kind of grown up with the increasing fidelity of simulated airliners. So you've had a very gentle learning curve which has gradually allowed you to learn all that proper stuff as the increasing fidelity of fancy add-ons has improved, and those simple airliners offer this to similarly new users.

I have been playing MSFS frequently since 2000 and have never gotten past the default jets. I'm a CTRL E guy! If the new sim doesn't have similar default jets and simplified navigation -- I'm not a buyer. I'm 82 and cold dark starts and FMC's are not in my future! Heck, it some times takes me 3 days to complete an 800mi flite! Very disappointed there is no default 737-8/900! I'm willing to spend some $$$ on this new sim, but sans the simplified jets -- I'll be sticking with FSX-SE!

Bruce

Share this post


Link to post
Share on other sites

Update: Looks like at least Renton has accurate taxiway signs and markings from Frooglesim's video! Hope the rest of them are similar. Renton wasn't handcrafted, right?

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...