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hangar

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  1. well maybe whoever left it there needs more fiber 😁
  2. you're being sillier than the poop 🤣
  3. Iet me get this straight, so you're saying that px satisfaction in a sim plane is silly to you, but simulating their poop flushing in a toilet is not silly?
  4. I'm sorry, simulating poop in the toilet isn't a silly gimmick? 😂
  5. I did, (Honeycomb Echo controller) and it was god-awful for rudder control. Practiced everyday for nearly a month before returning it. Since I already owned an Xbox wireless controller that I've used for years in other games I already knew what to expect but I wanted to try anyway. Unless you were born with one in your hand or just possess some weird talent, a controller has such low resolution that it's difficult to use with any game that requires precision.
  6. @tttocs @JYW I agree with you guys how certain real world aircraft attributes don't or won't necessarily translate over to a desktop sim environment too well. I also think that the examples you give are good ones. I also tried, on their Discord forum, to explain how not everything should be translated 1:1 from RL to sim as it just doesn't work well in some cases... but they are adamant when it comes to how it wobbles crosswind landings. I personally feel that while it's a good idea to implement, that they just went over-board with it and it's an exaggerated attribute in the sim now. I know most people don't fly with real weather much of the time and don't or won't care too much about it, but it's a pet peeve for me since I only fly with real weather and I often look for flights to do based upon strong crosswinds for practice. I find that I can no longer use my twisty stick for a rudder with this airplane and instead I'm forced to break out my aviation pedals and move my car/truck pedals away whenever I want to fly the Phenom crosswinds. I feel that in order to suit a wider range of hardware and desktop piloting skills that they should have made the wobble physics an on/off checkbox option in their EFB, which other developers have done over the years with certain physics based attributes of their craft.
  7. Would be good to know if others are also seeing this behavior in the YD, or not? Have you checked their support or Discord to see if others have been chiming in about it? I have not yet purchased so I can't be of much help in saying so myself.
  8. Yep same here, ^what he said^, and thank you!
  9. hmf, it does sound like some sort of coding loop that it's stuck in...I know you said that when you turn it off (YD) the strange behavior stops, but does it still seem to be flying in a coordinated fashion going straight and level when the yd is off? One thing to try and localize it a bit more would be to test it with the a/p on and also off, to see if it only happens when the a/p is on or not.
  10. is it doing that all the time or only in turns?
  11. no, but your response certainly was, because it had nothing to do with answering the question being asked, and only served your own ego, clearly.... and please don't tell me that weight has no bearing on how well an aircraft can handle turbulence and winds because it clearly does. Your argument to say that since people can get injured from turb in an airliner means that weight has no bearing on an aircraft's ability to handle winds and turb, is absurd. Please, just stop already.
  12. this is the main reason why you'll see people commenting that the flight dynamics on the sovereign are better than the phenom...the takeoff/landing dynamics of the phenom are simply not going to be compatible with all desktop pilots (😉), nor all the different hardware used for rudder control. It's a true to life effect about the aircraft, but it was over-done a bit in the sim.
  13. <sigh> ok well, more weight means more mass means more inertia means less getting tossed about in windy conditions...and besides all that, my question still remains unanswered by your self-serving comment, lol.
  14. I think you need to read, first, before making rude comments about me. Thank you.

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