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hangar

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Everything posted by hangar

  1. well maybe whoever left it there needs more fiber 😁
  2. you're being sillier than the poop đŸ¤Ŗ
  3. Iet me get this straight, so you're saying that px satisfaction in a sim plane is silly to you, but simulating their poop flushing in a toilet is not silly?
  4. I'm sorry, simulating poop in the toilet isn't a silly gimmick? 😂
  5. I did, (Honeycomb Echo controller) and it was god-awful for rudder control. Practiced everyday for nearly a month before returning it. Since I already owned an Xbox wireless controller that I've used for years in other games I already knew what to expect but I wanted to try anyway. Unless you were born with one in your hand or just possess some weird talent, a controller has such low resolution that it's difficult to use with any game that requires precision.
  6. @tttocs @JYW I agree with you guys how certain real world aircraft attributes don't or won't necessarily translate over to a desktop sim environment too well. I also think that the examples you give are good ones. I also tried, on their Discord forum, to explain how not everything should be translated 1:1 from RL to sim as it just doesn't work well in some cases... but they are adamant when it comes to how it wobbles crosswind landings. I personally feel that while it's a good idea to implement, that they just went over-board with it and it's an exaggerated attribute in the sim now. I know most people don't fly with real weather much of the time and don't or won't care too much about it, but it's a pet peeve for me since I only fly with real weather and I often look for flights to do based upon strong crosswinds for practice. I find that I can no longer use my twisty stick for a rudder with this airplane and instead I'm forced to break out my aviation pedals and move my car/truck pedals away whenever I want to fly the Phenom crosswinds. I feel that in order to suit a wider range of hardware and desktop piloting skills that they should have made the wobble physics an on/off checkbox option in their EFB, which other developers have done over the years with certain physics based attributes of their craft.
  7. Would be good to know if others are also seeing this behavior in the YD, or not? Have you checked their support or Discord to see if others have been chiming in about it? I have not yet purchased so I can't be of much help in saying so myself.
  8. Yep same here, ^what he said^, and thank you!
  9. hmf, it does sound like some sort of coding loop that it's stuck in...I know you said that when you turn it off (YD) the strange behavior stops, but does it still seem to be flying in a coordinated fashion going straight and level when the yd is off? One thing to try and localize it a bit more would be to test it with the a/p on and also off, to see if it only happens when the a/p is on or not.
  10. is it doing that all the time or only in turns?
  11. no, but your response certainly was, because it had nothing to do with answering the question being asked, and only served your own ego, clearly.... and please don't tell me that weight has no bearing on how well an aircraft can handle turbulence and winds because it clearly does. Your argument to say that since people can get injured from turb in an airliner means that weight has no bearing on an aircraft's ability to handle winds and turb, is absurd. Please, just stop already.
  12. this is the main reason why you'll see people commenting that the flight dynamics on the sovereign are better than the phenom...the takeoff/landing dynamics of the phenom are simply not going to be compatible with all desktop pilots (😉), nor all the different hardware used for rudder control. It's a true to life effect about the aircraft, but it was over-done a bit in the sim.
  13. <sigh> ok well, more weight means more mass means more inertia means less getting tossed about in windy conditions...and besides all that, my question still remains unanswered by your self-serving comment, lol.
  14. I think you need to read, first, before making rude comments about me. Thank you.
  15. Not sure why you aren't seeing it with SV on because that's how I enabled it...but this is what AI is saying about it: "The "vector circle" you are referring to is known in aviation as the Flight Path Vector (FPV) or Flight Path Marker. To enable this "bird" symbol on the FSReborn (FSR) Phenom 300E in MSFS, you can either toggle the PFD SVT (Synthetic Vision) or activate the FPV directly through the Garmin G3000 settings. Enabling the Flight Path Vector (FPV) Enabling the Flight Path Vector (FPV) Locate PFD Settings: On the Primary Flight Display (PFD) located on either side of the cockpit, tap the PFD softkey on the lower bezel to open the PFD options. Access Menu: Select PFD Settings or Settings. Toggle "Bird" (FPV): Look for an option labeled FPV, Flight Path Vector, or SVT (Synthetic Vision). Once toggled to ON, a small, wing-like circle will appear on your attitude indicator showing your exact trajectory." Keep in mind it does not normally show up while you are on the ground, so you may not see it at first.
  16. This aircraft is much heavier than the Phenom is, so I'm curious, does it move around in air much or is it closer to like being on rails? I tend to prefer flight models that do not have that solid/heaviness/ultra stable. If the wind blows I like a little light bump/sway to remind me im flying through air.
  17. I think you just have to enable the Synthetic Vision on the PFD and then the vector circle thingy will be there.
  18. Did not know about the vector graphical aid on the PFD, I will try to enable it and see if that helps me. Thank you!
  19. not really, no... the squirrelly landing behavior begins after the mains touch and before the front wheel touches down... I agree that steering on rollout feels more assured but the wings still dip alot in crosswind landings just as before the patch â˜šī¸
  20. I like both of these ideas and miss having them. Yep we used to have both of these in a previous version of MSFS. "The version of the franchise that featured in-game voice communication over radio frequencies was Microsoft Flight Simulator X (FSX). Released in 2006, it had a built-in Gamespy multiplayer system (and direct IP connection) where players could tune their aircraft radios to unicom frequencies and use an integrated push-to-talk voice chat to talk to each other while flying."
  21. yep, already been established a few posts above: https://www.avsim.com/forums/topic/696149-spotty26-v131-for-msfs-2024-is-released/#findComment-5764679
  22. Yep, this is the only reason why I now keep my xbox wireless controller handy on flights so I can just grab it quickly. But it's annoying that it always turns itself off after a few minutes of not touching it, arrrr! Keep in mind that you can only manipulate the views so much...in other words you may not be able to get it anywhere near perfect, but usually close enough to satisfy (im using it with ga aircraft, not jumbo jets). Also keep in mind that for Tower views, you will first need to save a tower view and click on it, while spotty app is in focus, before you can begin switching to it while spotty is in the background. I can't offer any advice regarding the camera banking issue you're having. I haven't experienced that yet. Sounds like a 6dof head tracking issue, heh.
  23. You can do these things with a controller. You can then manipulate the flyby view and the tower view to some extent so that you can get it closer. You might be able to do with keyboard but I don't know how.
  24. I'm sorry but did he actually say that there's "(c)rap" simulation? Well geez, who wouldn't want to buy it now, right? I mean if there's one thing that makes an aircraft simulation more akin to it's RL counterpart it's just gotta be that. Yep they hit the nail on the head with this one 😁 Maybe one day we can have 4k vomit simulation... then we'd really be getting somewhere with this hobby!

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