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Settings that hit FPS hard

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For every version of MSFS, there has always been certain settings we knew were particularly heavy on the system. In FSX it was moving vehicles and AI traffic, and also cloud draw distance. Bloom was known to create issues and sometimes shadows would cause stutters. In the latest P3Dv5 it's the fancy new clouds eating all the VRAM up.

My question: What are the heavy settings in the new MFS20? I'm hoping my rig will run MFS at High settings on 1440p but I am aware of its age and think I will need to turn a couple of things down, so I need to know what will net me big gains relative to a small loss of visual fidelity. A video atย https://www.youtube.com/watch?v=6G70hOpXSFg&t=20s

  • Reducing render scaling to 85% (this is particularly effective on 4K setups, apparently even at 80% it looks almost the same)
  • Temporal (TAA) by far best looking, big savings to be made using DLAA but you sacrifice a lot too.
  • Trees lean heavily on the GPU, so if that seemed taxed I could drop those a level
  • Texturing supersampling not to exceed 6x6, go for 4x4 if you can't spot any difference!
  • Reducing shadow map resolution down to 1024?
  • Using generic plane models for AI and multiplayer
  • Reducing levels of AI traffic
  • Reducing levels of road traffic

Also there was something about putting certain settings in the nVidia app related to Vsync to ensure fluidity, and leaving Vsync off in the sim itself/

ย 

Edited by ckyliu

ckyliu, proud supporter of ViaIntercity.com. i5 12400F, 32GB, RTX4070, more in "About me" on my profile.ย 

support1.jpg

It's always the object draw distance/density.

1 minute ago, Kopteeni said:

It's always the object draw distance/density.

Nah, shadows. 100% always shadows.ย 

just wait for the final release, people will then report and write about settings.

With the beta my experience is play with the render scaling,

i am still under NDA and i only experience with the beta but 4k at around 70+ fps is possible, more tomorrow ๐Ÿ˜…

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