August 23, 20205 yr For those with G-Sync, in NCP do you select anything in vertical sync option ? Currently i leave it to off and in-game also off. Is this the correct way G-Sync working right ? Thank you ! MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
August 23, 20205 yr V-Sync off. Enable Gsync for windowed and full screen mode in Nvidia control panel Edited August 23, 20205 yr by HiFlyer We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
August 23, 20205 yr Same here, Vsync off in game, Gsync enabled in Nvidia control panel. GTX970 and Alienware AW3418DW (3440x1440). Matthew S
August 23, 20205 yr I have a Gsync monitor (my second one) - I have v-sync set On in Nvidia Control Panel, Off in the sim. My understanding from various tutorials is that the v-sync setting in Nvidia Control Panel will ensure you do not have tearing if the frame rates exceed your monitor refresh rate. I have a 120Hz panel so I rarely run into that problem. If you cap frames at or below you monitor refresh rate anyway, you can probably turn it off, but I don't think it matters either way. You definitely want vsync set to Off in-game though. - Kevin Windows 11 / Ryzen 7 9800X3D / MSI RTX-4080 Super 16G Ventus 3X / Gigabyte B850 Aorus Elite WiFi 7 / Arctic Liquid Freezer III Pro / 64GB Lexar ARES Gen2 RGB DDR5 6000Mhz CL30 RAM / Dell Alienware AW3418DW WQHD 3440x1440 GSync / Samsung 970 EVO Plus M.2 2TB (OS) & 860 EVO 4TB SDD / WD Caviar Black 4TB HDD / EVGA Supernova 850 G5 PSU / Be Quiet Light Base 600 LX case / Virpil Warbird base with Constellation Alpha grip / MFG Crosswind rudder pedals / Virtual-Fly TQ6+ throttle quadrant / Winwing Orion HOTAS F-18 Throttle / Virpil TCS+ collective base with Hawk-60 grip / Saitek Trim Wheel / Saitek Radio and Switch Panels / Winwing Combat Ready Panel / Tobii 5
August 24, 20205 yr You want G-sync enabled in NCP, Under manage 3d settings, you also want V-sync ON. In game settings (MSFS settings), you want V-sync off.
August 24, 20205 yr Author 9 hours ago, Captain Z said: You want G-sync enabled in NCP, Under manage 3d settings, you also want V-sync ON. In game settings (MSFS settings), you want V-sync off. Why to have v-sync on ? MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
August 24, 20205 yr Author BTW do you guys think that FPS should be limited from NCP ? I mean if V-sync is off we technically aim to unlimited FPS. In P3D such thing will usually cause terrain issues and blurry. I was thinking if I lock it at 40 it will reduce some GPU usage and still be smooth. MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
August 24, 20205 yr 9 hours ago, roi1862 said: Why to have v-sync on ? This explains it well - " The answer is frametime variances. “Frametime” denotes how long a single frame takes to render. “Framerate” is the totaled average of each frame’s render time within a one second period. At 144Hz, a single frame takes 6.9ms to display (the number of which depends on the max refresh rate of the display, see here), so if the framerate is 144 per second, then the average frametime of 144 FPS is 6.9ms per frame. In reality, however, frametime from frame to frame varies, so just because an average framerate of 144 per second has an average frametime of 6.9ms per frame, doesn’t mean all 144 of those frames in each second amount to an exact 6.9ms per; one frame could render in 10ms, the next could render in 6ms, but at the end of each second, enough will hit the 6.9ms render target to average 144 FPS per. So what happens when just one of those 144 frames renders in, say, 6.8ms (146 FPS average) instead of 6.9ms (144 FPS average) at 144Hz? The affected frame becomes ready too early, and begins to scan itself into the current “scanout” cycle (the process that physically draws each frame, pixel by pixel, left to right, top to bottom on-screen) before the previous frame has a chance to fully display (a.k.a. tearing). G-SYNC + V-SYNC “Off” allows these instances to occur, even within the G-SYNC range, whereas G-SYNC + V-SYNC “On” (what I call “frametime compensation” in this article) allows the module (with average framerates within the G-SYNC range) to time delivery of the affected frames to the start of the next scanout cycle, which lets the previous frame finish in the existing cycle, and thus prevents tearing in all instances. And since G-SYNC + V-SYNC “On” only holds onto the affected frames for whatever time it takes the previous frame to complete its display, virtually no input lag is added; the only input lag advantage G-SYNC + V-SYNC “Off” has over G-SYNC + V-SYNC “On” is literally the tearing seen, nothing more. "
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