March 14, 20215 yr On 8/31/2020 at 10:00 AM, Dillon said: I don’t know how many small planes many of you have flown but what MS did here is realistic especially coming from what was present before in Flight Simulator. The turbulence effect is realistic plain and simple especially when your flying over mountains. It might be annoying in the sim but it’s even more pronounced when your in the real aircraft with your stomach coming up through your throat at times. I was just flying the other day and marveled at how Asobo got this right. I don’t want to disparage anyone but we have to be careful in dumbing down the sim to accommodate people who’ve never actually flown a real aircraft as pilot in command. This just happened to me with the Longitude. I thought there was a bug because all the displays went dark after getting to cruise. I reported it and later found out I didn’t have the generator switches on. Guys I’m sorry to say they got the turbulence right as best as it can be done in a Flight Simulator at this time. Even on a smooth day you’ll have little bumps. Small planes are not like airliners. We have finally gotten away from flying on rails and some want to go back just like the case to return to 2D Panels. As said before maybe an option can be put in to turn it off for those that want more of a video game feel. Asobo as a private pilot you did a good job. I had to comment on this as this will be an XBox title and with enough nudging we’ll have more of a console game instead of a simulator... There's absolutely nothing wrong with more options. Just because it's "realistic" doesn't mean that it shouldn't be able to be altered for user preference. When you crash, should the game just uninstall itself too? smh Edited March 14, 20215 yr by Airhogg
March 14, 20215 yr On 9/2/2020 at 1:29 AM, ilya1502 said: I've selected the Clear skies theme and reduced the wind speed to 0 and yet there are subtle oscillations present. What are they? Where do they come from? Are there micro-fluctuations in local airflow/pressure in the real world that could account for the minor movements in the 2nd video? I guess the question also is, in clear air do light planes have these minor movements in the real world, or is it perfectly smooth always while in clear air? Edited March 14, 20215 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
March 14, 20215 yr On 8/31/2020 at 4:00 PM, Dillon said: I Guys I’m sorry to say they got the turbulence right as best as it can be done in a Flight Simulator at this time. The feeling I have is that Asobo’s baby shines indeed over its predecessors in this department. For instance, the MFS Cub reactions to turbulences are much more convincing than the A2A FSX Cub that I’ve flown both in FSX and P3D quite a lot. You do feel the bumpiness of the air and not only in the horizontal dimension (the strong yaw) but up and down too. We have the shaking feel we see in most of Cub videos. As to asking Asobo to give an option to turn off the turbulences to have an easy ride, I’d say let them work on things which improve the sim realism not dumb it down, please. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
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