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The status of the A320N....Good?

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It's very, very good for a default airliner and even better once you've installed the A32NX mod. I've come from almost exclusively flying the FSLabs buses in P3D to almost exclusively flying this A320 in MSFS.

It won't follow the speed or altitude restrictions in the MCDU properly. It will regularly blast through the 250kt below 10,000 restriction (but will correct itself). It will often try to fly back to an earlier waypoint if you change the approach in the MCDU. And, sometimes, it will try very hard to kill you (like in my live stream today, when the FD commanded 40 degrees of nose-up pitch once the autopilot was engaged after takeoff).

But in spite of all this, I really like it. Once you've learnt to deal with its little foibles, it's perfectly possible to fly it from A to B pretty realistically almost every time. And I've quite enjoyed the learning process too to be honest.

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i7 13700k, GeForce RTX 3080Ti, 32GB RAM

7 minutes ago, mrfilbert said:

It's very, very good for a default airliner and even better once you've installed the A32NX mod. I've come from almost exclusively flying the FSLabs buses in P3D to almost exclusively flying this A320 in MSFS.

It won't follow the speed or altitude restrictions in the MCDU properly. It will regularly blast through the 250kt below 10,000 restriction (but will correct itself). It will often try to fly back to an earlier waypoint if you change the approach in the MCDU. And, sometimes, it will try very hard to kill you (like in my live stream today, when the FD commanded 40 degrees of nose-up pitch once the autopilot was engaged after takeoff).

But in spite of all this, I really like it. Once you've learnt to deal with its little foibles, it's perfectly possible to fly it from A to B pretty realistically almost every time. And I've quite enjoyed the learning process too to be honest.

Totally agree. For me the autopilot can hold an altitude, heading and airspeed but it is unreliable in climb and descent. I found the rudder a bit twitchy at rotation and flare but

tuned this out in the flight model cfg.  I quite enjoy hand flying departures and approaches until we get an FSLABS or PMDG aircraft or even a fix to these pesky bugs.

Good-looking plane, but autopilot appears to be programmed by the same guys who did the software for the RW 737Max. Works pretty good most of the time, but then randomly decides to murder you.

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

11 hours ago, ErichB said:

Speaking of hurling through the air, I noticed that someone has made a thrust correction mod for the A32N.  Anyone using it.  Seems like it was way overpowered based on the initial reviews I saw.

It's included in the flybywiresim mod.

Speaking of mods, be sure to delete any of the fpsfix mods if you have any of them. That functionality was included in the MSFS patch #2 and will cause display problems if you have any of the fps fix mods installed.

While the A320 won't fly a managed vertical path correctly yet, there are bugs with how it handles STARs/approaches, and you have to be careful with after takeoff initial climbout procedures and engaging the autopilot, I enjoy flying it. Just get used to flying selected altitude mode with a pinch of vertical speed mode here and there.

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