September 28, 20205 yr Here the thread https://www.prepar3d.com/forum/viewtopic.php?f=6312&t=136860&p=218563&hilit=support+sli#p218563 Here what Beau Hollis (LM) stated : ”In D3D12 SLI is called Linked Node Multi-Adapter, and it's a core part of the API, rather than being a driver feature. We do not utilize it yet, but we do plan to add support in a future point release. Our new rendering engine is already built with basic support for linked node adapters, but they are not used because we still need to implement something like alternate frame rendering (AFR) in our engine in order to get performance gains. We used driver-based AFR in v4. The good news is that, when we do add this, we expect scaling to be much better than v4 because we have direct control over how it works. If you plan to use 2 views on two displays, I suggest disabling SLI. We have seen very good performance scaling in this configuration. To test it out: - Disable SLI - Plug one monitor into each GPU - Enable the Auto-fill desktop view group” Edited September 28, 20205 yr by GSalden 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
September 28, 20205 yr That sounds interesting. No timeframes yet, right? Karl i9-9900K@5,0 | 32GB 3200 | 2080TI | 4K 55" | MSFS | P3D V5
September 28, 20205 yr No. But already partly ongoing as the basis is implemented. Great..... Regards, Marcus P.
September 29, 20205 yr https://www.techradar.com/news/nvidia-sli-and-amd-crossfire-is-dead-but-should-we-mourn-multi-gpu-gaming Raymond Fry.
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