November 28, 200619 yr I had used Markus Brunner's "GA-Traffic" in FS9 and you SHOULD be able to copy over your GA AI planes and your Traffic-GA.bgl to FSX and be good to go. I just haven't tried it yet. :)Jim
November 28, 200619 yr I installed the WOAI files but took the traffic BGLS out of the FSXSceneryWorldSecenery folder. Then I used the TrafficDatabase builder (from the SDK) to build a Traffic BGL (In FSX format)that contained the WOAI models now I have the default GA traffic and some sensible Airline traffic. I am gradually replacing the MS GA aircraft better AI equivalents. Its just a shame that we can't modify the airport parking spots yet. Replacing the default aircraft is still the best FSX tuning tip in the book for my money. John Rig: Gigabyte B550 AORUS Master Motherboard, AMD Ryzen 7 3800XT CPU, 32GB DDR4 Ram, Gigabyte RTX 2070 Super Graphics, Samsung Odyssey wide view display (5120 x 1440 pixels) with VSYNC on.
November 28, 200619 yr Gonna give that a try myself. It's only been a month and half since FSX was released so I'm sure the AFCADS will follow. Craig
November 28, 200619 yr It works great Jim I did it that way. Nice to see some little birds around the airports.
November 29, 200619 yr Author I have it & see no reason why it wouldn't work as it uses default planes as well as default AFCADS to create flights. The only thing I can see as a draw back is you won't be able to control the amount of GA AI direct through FSX with the GA slider. I believe you have to limit it when you generate the AI flight plans. Or is there a way to map the GA slider to the GA traffic BGL?Jim
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