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Elevation Fixes - Popular Airports (Around the World)

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  • Author
48 minutes ago, regis9 said:

Thanks very much, I’ll attempt to get some better information on YFB today.

What’s the best way in the sim to get GPS coordinates?  I miss the shift z info bar from P3D.

Simplest, probably this mod:

https://flightsim.to/file/4877/adjust-the-position-of-your-aircraft-on-the-ground-heading-lat-lon

There isn't a simple way I know of without a mod, but there is this one alternative method: https://forums.flightsimulator.com/t/position-gps/302121/5

There is also the free LittleNavMap or find some Nav Mods from FlightSim.TO, but I don't really need the coordinates, I just need your exact distance from the airport and a heading. Though I am bout done with the corrections for today, might do a few more later on.

 

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

Could you maybe make or link a tutorial on how we can fix it ourselves that way you aren’t stuck doing it all?

10 hours ago, Alpine Scenery said:

I'm not seeing the errors north of CYFB, and therefore I'll need more specific directions or coordinates. If you are talking about the missing tiles or bad loading errors, there is nothing that can be done regarding that, can only fix elevation like water pyramids or water height errors.

9NM bearing 330 from CYFB

N11xUzn.jpg

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

15 minutes ago, UAL4life said:

Could you maybe make or link a tutorial on how we can fix it ourselves that way you aren’t stuck doing it all?

I'd second that...I've comes across a handful in areas I enjoy flying in that aren't necessarily near airports I'd love to take a stab at fixing them if it's something I can manage.

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

  • Author

I may make a PDF later I guess, but here is the basics of it...

Zipped Sample Blank Elevation Project:
https://drive.google.com/file/d/1lG7zaxUGOfTrbrLsbHrDnwc-3ZAb0T9o/view?usp=sharing

1) Extract the file to any location of your choosing ("document/MyFSProjects" as an example)

2) Enable Dev Mode (general > developers > on)

3) Open the project by clicking Dev Mode > Open Project from the Dev Menu, you will open the file called "ProjectFile-Elev.xml", then you have to physically expand the Blue Text "World-Elev" and select "World-ElevFixes-AlpineScenery". Next, click the button called 'Load in Editor'

4) Make sure you have your scenery viewer enabled by selecting Tools > Scenery Editor from the Dev Menu. After that, go to View > Objects from the Scenery Editor's menu to make sure the Objects Viewer is also enabled...

5) You will see a dropdown called "Object Type" on the Objects Editor that popped up after you enabled it from Step # 4, set this to Polygons (by default it will be set to "Scenery")...

6) On the bottom of the Objects window, you will see a button called "One-click placing", make sure that is checked when you are ready to set down your polygon. When you are not creating polygons, turn this off or you will create a bunch of "dead ones" that you will need to delete later.

7) Then you just lay polygons, you start a polygon with CTRL-CLICK and you finish it by double clicking, and you turn Terraforming on (in the Scenery Viewer for the given polygon you just set down). The first ctrl+click will always determine the elevation, so generally for getting rid of a pyramid just draw a polygon around it. The best practice is to click the water itself (especially if you are near a river), and wrap the polygon around the object, though as a beginner it's easier just to create a square polygon around it by clicking the ground.

8 ) After creating your first Polygon, save the scenery by clicking the button called "Save Scenery" under the Scenery Editor Window. Do not use save project as that will just save the project structure itself, hence it saves nothing. The first time you try to save the scenery, it will pop-up a directory box and you need to set the name of the Shape file and the path (VERY IMPORTANT), you must save the shape file in the scene directory (ElevationProject\PackageSources\scene). You can name the file anything you wish, hence "KDEN_Elev" as an example or "Johns_Elev".

9) Save your work regularly or you'll lose it (by hitting save scenery), as CTD's will still happen quite often from moving around so much in dev mode. Also, you have to get comfortable with the Dev Camera (Camera > Developer Camera), as placing polygons doesn't really work from inside the plane. To move the Dev Camera (W-A-S-D), to spin use ALT+Left Mouse Click and drag.

10) You have to build the project by hitting build all (and you can export it here as a zip as well), or just use the built project which is found under: ElevationProject\Packages

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

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