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Flight planning etc in VR?

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I am a long-time simmer, but recent VR convert.  Love the immersion, and for GA/VFR flying it's all good.

But I also like flight planning and procedures and the like, and I'm wondering if anyone has any thoughts about the best way to do that, right now, in a VR environment.

I'm thinking probably that it makes sense to do everything up front in 2d, then move to VR on the runway.  Until we have an Avitab-alike for MSFS, I am not sure we can do much else - since as far as I know external windows won't show in VR.

Any thoughts or tips about how to integrate procedural simming with VR, much appreciated.

Paul Skol

  • 2 weeks later...

I've been wondering this myself. The one time I got VR to work I used the map on the garmin but the waypoint lines didn't line up near the course change so it make flying it a bit weird. Interested in seeing what others are doing for navigation when in VR.

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I'm doing as you mentioned above, get everything setup, and ready to go, then the vr headset goes on.

Unfortunately, after getting everything setup in 2d, the only issue I have is the somewhat horrible mouse implementation. It's near impossible to use that awful mouse in some aircraft. Floating way above the panel makes it a chore at times, ruins an otherwise fantastic experience. Don't know if all headsets are affected but it's definitely a issue with the Rift S. 

Hope it's fixed, soon. 

Edited by Muskoka

Gigabyte z590 UD - i5 11600k 4.9 GHz - 64gb 3600 MHz ram - RTX 3070 ti - multiple ssd - 34" 3440x1440 100 Hz Curved - Saitek Yoke Pedals Throttle Quadrant x2 - TM T16000m x2 Throttle - Win 11 Pro

It would be nice if the added something like a tablet when in VR that can show a second screen or something so you can interact with a 3rd party program like littlenavmap. 

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  • Author

@Muskoka the mouse issue rings entirely true with me - especially in the A320.  Programming the FMC is a major pita.  It feels like I'm dragging the mouse through treacle, and then to "latch" it onto a specific button is laborious.  My fps in the 320 aren't great either.  Suspect my VR use is likely to be more GA based. 

Paul Skol

New to VR for a couple of day. It definitively need an utility to check approach plates or flight planning documents in the VR environment.

For the mouse, I either close the right eye and I can precisely see where the arrow should be but that is awkward. I use mainly the focus button that bring you to a few inches of the button you want to depress.

I have also mapped customs view on 5 buttons of my honeycomb yoke with one button used to shift so i can have 10 custom view in the cockpit. It was working well in 2d but I have to change most of the custom view in VR so it feel more natural.

Not sure that using a controller will be better as I gave both hand on the yoke and throttle cadran very often and I dont see how i would hold a controller at the same time.

 

Pierre

P3D when its freezing in Quebec....well, that's most of the time...
C-GDXL based at CYQB for real flying when its warming up...

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