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kama2004

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About kama2004

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  • Gender
    Male
  • Location
    Quebec, Canada
  • Interests
    MSFS, Prepar 3D V5.1 HF1, RW Pilot on Cherookee Warrior (IFR rating 2013....)

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About Me

  • About Me
    I7-10900K, RTX 4090, Reverb G2 or 3 screen setup. Saitek Switch-Multi-Radio, Honeycomb Yoke, Saitek Throttle and rudder. CH Yoke converted to additional input box.

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  1. I tested FFR with various settings but I dont like the artefact on peripheral. Especially with glass cockpit that I fly most of the time.
  2. ok thanks Pete, Then I have to investigate why P2atc doesn’t populate the file.
  3. For several month, I use Sky4Sim to display ATC dialog in a VR window. recently it failed to work. I checked in the config, speech section and the Conversation Text File Path is enabled and the path is correct. If I try to open the ConversationText.txt file while doing a flight after several exchange with ATC (I hear ATC correctly), the file is always empty. Is this normal behavior that this file has no text when we open it during a flight ^
  4. ok, I will check the taxiway info next time this happens
  5. Yes, my comment was a different situation than the Op. But it was also about taxi instruction and pointing out that the current P2atc phraseology when holding at your departure runway is different from real life. At least in USA and Canada.
  6. Also when you hold before entering runway, you are never cleared to « cross runway xx and call tower » like now. You normally contact tower before entering the departure runway and the tower issue while y oure still holding, either « line up and wait » (ex to maintain separation before releasing you or when another aircraft depart or land on an intersecting runway) or a straight « wind xxx ….cleared for take off …. and any heading and altitude instructions ». So you always are in contact with tower before entering runway and you know if you’re just cleared to alighn or to depart.
  7. That could be interesting but limited to one aircraft. Sky4sim already display the atc exchange in vr so no need to exit vr to read what you missed. But still if some aircraft developpers incorporate this in existing aircraft display, way better.
  8. Yes, same problem occasionnally. I never noticed if it was after starting a new flight. I have several peripheral that have potentiometer like the Alpha Yoke, Saitek pedal and throttle and my old CH Yoke that I converted to an additional input device in a box shape, the old axis are now used to control the cockpit and screen intensity (very usefull at night). My mouse is wireless.
  9. ok fine. There is two charts for Ombre1 and indeed the second one is only for arrival to runway 28. My mistake. Thanks for the help.
  10. i received a strange instruction while making an arrival into Montreal airport CYUL. The OMBRE1 STAR have three ending waypoints : LONNA (for rwy 24R), SLOKA (for rwy 24L) and MEGTU (for rwy 06R and 06L). I received instead an instruction to follow OMBRE1 to the GAUTI waypoint. But GAUTI is not part of OMBRE1 arrival. GAUTI is the first waypoint of the RNAV28. So I think the correct ATC instruction should be to follow OMBRE1 up to OMBRE (or OKOPO or MAIRE) waypoint followed by a direct (or vector) to GAUTI. With the instruction provided, its not possible to know when ATC expect you to leave the OMBRE1 star to proceed to GAUTI. And its quite confusing as you dig the STAR plate trying to find GAUTI while its on a different approach plate. Any thought on this ? PS : I use navigraph FMS Data manager and my pilot 2 atc database is current.
  11. Yes work in VR but the wheel need to open in its own square window and not so easy to rescale if you want a small wheel. Still exploring how to make it as fluid than 2D.
  12. It could be quite dangerous to fly too close to cloud, especially for VFR aircraft that are not on flight following. IFR aircrafts can receive a clearance to land at a non towered airport and as the VFR pilot is not on the controller frequency, it may have no idea that an aircraft will pop out of the cloud. The distance from cloud is there to have a buffer to let VFR and IFR aircrafts on different frequency to take evasive action to avoid collision.
  13. Thanks for this update, the new weight and balance page on the EFB is reaay great. I enjoyed the simbrief button to import the pax and cargo from the flight plan.
  14. I fly regularly in IFR in VR. IFR rating in real life. Piper with GTN is my combination for “real life” training but I also fly the TBM and Airbus regularly. The only part I do sometimes in 2d is writing down the clearance which seems more realistic writing on paper than in VR. Also taxi instruction if I expect long and complex routing. But recently with the introduction of a sceen in Sky4sim that give access to the dialog with Pilot2atc, I tend more to do thoses steps in VR also but the feeling is less realistic than when writing clearance on a paper. I use Navigraph charts in VR for airport layout, sid, star, plates. I put this screen on my left in VR in order not to ruin the immersion. And minimize it in cruise. Sky4sim is on my right side and used for weather information mainly and Pilot2ATC dialogs. I have two buttons on my yoke reserved for copilot toggling and copilot say-it for pilot2atc to reduce work load when necessary. I still use some of my hardware like the Saitek switch panel, throttle and multipanel. I put some tactile identification material on some buttons and knobs to provide me feedback that I am on the proper control. Some controls like gear, trim, autothrottle are self evident. I dont use my radio panel while in VR and I prefer switching frequencies in the VC. You definitively need a better video card. I changed my 2090 to a 3090 and it allowed me to push sliders up. But as MSFS lacks clarity in distance compared to others title, I reserve cpu and gpu power to setting that increase the most the image sharpness and I prefer to reduce the level of details, especially at longer distance or visual effects that are not noticeable in VR. I also have prescription lenses from VR optician and use Open XR toolkit. No retroprojection for me as I hate the artifact it produce. Yes VR menu works well and I have a button on the yoke for this one too. Looking forward in the future, I expect the Primax Cristal to allow to push the image clarity but the price tag will be high as I guess it will require a 4090 card.
  15. I really enjoy the P2A integration as it allow me to do VR flight almost entirely. I usually start the engine and prepare the aircraft and request clearance in Display mode. I write down the clearance in the note utility in Sky4Sim then enter VR for the rest of the flight. I can read dialogs if necessary on the Sky4Sim window.
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