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Satellite captured road vehicles.....

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Does anyone know if Asobo are going to do anything about the static, flat vehicles that were captured by satellite, and are now part of the scenery? Given the clever algorithm that was developed to place, as appropriately as possible, buildings across the landscape, surely they could use something similar to detect vehicles and replace them with tarmac texture to match the rest of the road? It really breaks up the illusion when the vehicles in the sim are driving over the top of flat-textured static vehicles.  

5950X, RTX3090, 32GB@3600, Samsung Evo NVME 1TB, Warthog HOTAS, MFG Crosswinds, Reverb G2.

I'm sure they are working on it, just like they are working on correcting the satellite captured planes and boats etc. Basically everything the satellite captured that's not supposed to be there. This is a gigantic project, it will take time 

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Fingers crossed. Although I would have expected it to be a relatively simple  algorithm needed. Certainly nowhere nearly as complex as the building one. Just searching out erroneous textures on roads that fall into vehicle sizes, and swapping them out with grey textures pulled in from the adjacent  road. And they already know where the roads are by virtue of the fact that their AI vehicles follow them.

Edited by Bilbosmeggins

5950X, RTX3090, 32GB@3600, Samsung Evo NVME 1TB, Warthog HOTAS, MFG Crosswinds, Reverb G2.

21 minutes ago, Bilbosmeggins said:

Fingers crossed. Although I would have expected it to be a relatively simple  algorithm needed. Certainly nowhere nearly as complex as the building one. Just searching out erroneous textures on roads that fall into vehicle sizes, and swapping them out with grey textures pulled in from the adjacent  road. And they already know where the roads are by virtue of the fact that their AI vehicles follow them.

AI vehicles don't always seemto follow the roads. I've seen them driving through fields as well. Even worse are the AI airport trucks that cross right in front of you just as you are about to land.

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

Or ... they could design an algorithm that detects the make and model of vehicle and replaces it with the correct vehicle 😄

Might struggle if it detects a T250 Goggomobile though ...

1280px-Goggomobil_(2008-07-12)_ret-kl.JP

 

I remember using ortho in XP11, and there was some kind of road overlay that worked well. Mind you, the traffic in xplane 11 is way better than the offering in msfs. Especially at night, flying over a motor/free/highway. 

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