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Tuskin38

Official SDK Q&A Live

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They're going to open a public Third party question forum for all developers, not just paid.

Visual Effects editor is coming with the next SDK update.

There will be checks if something in the SDK can run on the X-box, you're not forced to make X-Box compatible projects and you can flag your projects as PC only.

Everything Asobo makes will be for both platforms.

First X-Box release of the Sim will be on the X-Box Series X|S, the original X-Box One coming later on.

There is mouse and keyboard support for the X-box Series X version.

No plans for an official Bender model exporter, but they will include info in SDK about it.

Jorg is pretty sure that any Addons you buy on the Marketplace of the Windows Store version of MSFS (Steam and Windows Store have different entitlement), will be available on the X-Box version (if they've been made to support X-Box)

Edited by Tuskin38
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4 hours ago, Tuskin38 said:

X-Box One coming later on.

I am puzzled how are they going to pull that with the monster demanding MSFS 😅


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40 minutes ago, omarsmak30 said:

I am puzzled how are they going to pull that with the monster demanding MSFS 😅

It was mainly about X-Box. I guess cause they have to make it work on one console/PC and know the exact configuration of every X or S console. Me not know though! Of course they have been planning this since the announcement, so they had to know something!


"Coffee, if your not shaking, you need another cup"
Flight Sim Break Discord Channel: https://discord.com/invite/fCV62Ka2QZ

 

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1 hour ago, omarsmak30 said:

I am puzzled how are they going to pull that with the monster demanding MSFS 😅

Probably on medium/low settings, plus the other optimizations the X-Box team made.

 

Speaking of the optimizations, they said those updates will probably hit PC for testing and release before the X-Box version releases.

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11 hours ago, Tuskin38 said:
Visual Effects editor is coming with the next SDK update.

Yes! I love making effects for FSX.


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