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turnandbank

Change Water Color?

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Is there any way so far to change ocean water color? It seems way too bright and light blue to me.

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>Is there any way so far to change ocean water color? It seems>way too bright and light blue to me. I usually prefer the water effects OFF (display/scenery settings), , unless sea plane type flight, and it will give you additional frame rates too. The water, will then be a darker blue, but shallow areas such as around the coast of Hawaii will have a lighter shade.

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>Is there any way so far to change ocean water color? It seems>way too bright and light blue to me. Yes. There are two ways to do that, that I can think of. The first is to modify the waterclass. The easiest tool to do this is probably EZ-Landclass, but it is not the best tool for re-coloring large areas. For large areas, it would probably be better to use a paint program, as per SDK instructions.The second way would be to modify the textures themselves with a paint program, toning them down and making them less bright and less blue. I am sure we will see texture add-ons like Ground Environment Pro that adjust these types of things.RhettAMD 3700+ (@2310 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2 GB Corsair XMS 2.5-3-3-8 (1T), WD 250 gig 7200 rpm SATA2, CoolerMaster Praetorian case

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If you are using the 1x mid or 1x high settings you might want to try the alternate water environment textures I uploaded to the File Library, as I had the same complaint. The file is alternate_1x_daytime_water_environment.zipRegardsMartin

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Thanks - I installed it. I'm not too familiar with how the water textures work, but your files seem to have helped the inland water around Ft.Myers, FL, but the Gulf of Mexico water and the rivers are still quite a bright, light blue. Is there any way to tone down these waters too?

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The water environment textures I modified have some affect on the water color in all regions during the daytime however the other part of the equation is the underlying water textures themselves which are determined for any given location by the waterclass. Waterclass can be edited using EZ landclass by Russell Dirks available in the file library. The other possibility is to modify the underlying water textures which range from 301b... to 360b... in the scenery/world/texture folder using an editing program such as photoshop.RegardsMartin

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