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Bill Womack

My REAL Complaint With FSX

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After several months with FSX, I have one big complaint. I have no issues with my frame rates, scenery, or any of that. I have a new system that runs FSX acceptably. MY problem is simply this:Most of the aircraft, especially the default ones, are pretty much unflyable. Their trim adjustmusts are out of whack, there's excess roll and yaw; I have to calibrate my joystick every session, which calms the controls down a bit as far as flying thru the air, but when it comes time for landing---all bets are off. I can be heading straight for the runway, on a perfect approach and descent, then when I'm about 4 miles or so out, it's like the airports begin sending out magnetic waves to repluse the airplane, suddently it wont stay on course, i've neve made a cetnerline landing yet after more than 100 hours. usually I say screw it and settle for landing on a taxiway, if i can even hit that.There was never this problem in FS9. Once my stick was calibrated once, that was it. Now in FSX, evidently my controller isn't up to the task, or is it something in the .cfg or .air files? I have a Saitek Cyborg EVO, a pretty good joystick and don't really have the money for a HOTAS or pedals right now, and who knows if they will make things any better? Anyway, that's my beef. Anyone else having the same issues?

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There is for sure some problem here. One of the biggest improvements for me in fsx is that the planes finally land with the right feeling (no rails) -and finally trim without a continual hunting (pitch especially).One thing I have found-if you unplug a usb joystick for any reason-you go back to square one on the joystick setup with fsx. Could that be the problem?http://mywebpages.comcast.net/geofa/pages/rxp-pilot.jpg

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Oh, great, lol. Well i'm glad it improved for YOU anyway :)No, my stick's been plugged in, and my machine's been running (with some retarts of course) since the computer went in service on 10/29/06. Oh well at least I have crash detection turned off....

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Now in FSX, evidently my controller isn't up to the taskIs there a chance that you could borrow a joystick to test the problem with different hardware than your own?

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It's not the controller or anything else - Trust Me .......As one who learns from thier mistakes time to time - unfortunatly I doubt there's anything to be done to fix this situtation. The "sending out magnetic waves to repluse the airplane" is probally caused the program sensing your dislike of the product in its current form. Hopefully the SP1 will fix that up for you.However we could however turn this into another "FSX sucks" vs. "no it's not" post as it's baited to do ... but I would suggest leaving it alone. Larry probally still ###### at me from the go around with this post - and I'm still wondering if my VC Fps post helps any of you (albiet a bit) or not.Sorry I couldn't help you out ... this time.Garett

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something related to that. I have a Saitek X52 and I must concur that the realism is way better with FSX. However, I noticed that using the Saitek software for programming and calibrating was somehow screwing things up. I think that FSX doesn't like external inputs very much (..!..)

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Well, no I don't thiok FSX sucks, in fact I like it a lot, except for the fact, that for some reason, landing, and flying without the autopilot, in most of the planes seems to be impossible for me when I never had those problems in FS2004 or 2002. WHen I have the money, I'll probably try different controllers, right now i'ts just not in my budget. I still enjoy the program a lot, I'd just like to be able to fly less like a seizure patient, and land on the runway now and then ;)

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Actually I dont use their software; the stick is just used through control panel with xp's drivers. I discovered when I first got the stick their software isn't good under XP

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I have absolutely no problem controlling aircraft in FSX (apart from the usual pilot error!)Just a thought. Microsoft finally reinstated mouse-as-yoke in FSX. Why not try flying with the mouse to see if the same problem occurs? It would certainly eliminate the joystick. Also, after a small amount of practice the mouse is surprisingly accurate and gives very fine control.Best regards, Chris

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I prefer landing in FSX to FS2004/FS2000, it somehow feels more realistic especially on crosswind landings. Real life landings can be a rather unsmooth ride, my local airport is surrounded by dense trees and this causes sudden sinking on final due to the cooler air in the shade of the trees. FSX however doesn't model this unfortunately but to me feels more natural in general.I wonder if there is another factor at play here, do you land regularly at the same airport? If so perhaps there is a thermal on final you are encountering? Perhaps try turning off turbulence effects and then do a few landings.p.s: I use CH Yoke + CH Pro Peddles with maximum sensitivity in FS and no deadzones. Calibrated with CH Control Manager, works a treat.

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Odd I have the x52 also and have had great results with the software. I didn't use the config for 2004 but made my own programming using the software. My flights are now much more realistic. The one thing I have had to get use to with FSX though is now planes tend to try and turn into the wind on takeoff.

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Saitek X-52 here. Using FSX & FS9 for control assignments.I'm in the trim is better, everything is better crowd as far as default aircraft are concerned.I just took the default Baron through a few touch and goes last evening because someone at FlightSim com. had complained that the default Baron was impossible to land. Apparently, pilot induced porpousing IMO, as I had no problem and straight on the centerline.L.Adamson

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Saitek X52 convert here too. Although I do have the CH Yoke and Rudder Pedals. I use the Rudder Pedals in conjunction with the X52.I definitely see an improvement in the flight characteristics in FSX. Flying a Beech KA C90 the other day wowed me due to the way it was handling and the feedback I was getting.Turbulence was quite apparent, and the plane reacted to it in a manner that made it 'feel' right. Landing also seemed to be non-railistic :), a rather enjoyable improvement. I have had many oppurtunities to fly in real life, including flying with my father's charter company back in The Bahamas. With that experience in mind, FSX is quite an improvement IMHO.I just hope soon many more virtual pilots will be able to enjoy this sim more.[hr width=100%" size=1 color="black]http://forefrontgrp.com/MyLogo2.JPGJason | General Aviation Fan

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I'd advise you to check out FSUIPC from Pete dowson. It's payware, but it's the dogs danglers as far as interfacing with FS. Using it, you can calibrate your controls, and a million other things too. I've been using it for years, and IMHO it's a lot better than any of the manufacturer software I've ever tried over the years, be it from CH, Saitek or Logitech.You can ckeck it out as a trial version that only works when you start at KSEA, but that should show whether it'll solve your problem or not.You can get it here: http://www.schiratti.com/dowson.htmlSince I've been using it, I never use any software that comes with FS controls: I just install it using the default windows drivers, and then calibrate it using FSUIPCBtw, I have no connection whatsoever with Pete dowson, other than as a very satisfied customer. Hope this helpsBestGrahame Myers

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Just an idea for the interm before you spend cash on another controller ..You could always tweak the "flight tuning" section in the a/c.cfg, adding a bit more to the pitch/roll "stability". Also you could always lower the "effectiveness" to "slow" things down if you have a specific AC that is annoying you. Play with it, I modified the default baron to "feel" more like my FS9 DF58 and am much happier with it now. However I find the Beaver/Maule are great as is. Nice additions.I have both the Evo and the X-52 - Just picked up the X-52 for 79.00 when Future Shop had them on sale early jan :) I've run FSX/FS9 with both, but I have my sensitivities way down with FSX (like maybe 20%) I almost prefer the EVO as it "fits" better in my hand and the EVO is maybe "smoother" for rudder control IMHO. (You have to "sort of" squeeze the X52 to rotate, where as the EVO rotates very easily just with the base of your hand.) But I love having the trim set up as the thumb wheel axis on the X-52. (not to mention all the other bells and whistles)Garett

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I was just about to suggest the same thing when I saw your post, Grahame. I've got so many controllers that I've had to start using FSUIPC and doing aircraft-specific profiles for each of the planes I regularly fly in order to always have the correct setup. You can't beat Pete's program when it comes to utility.@ the original message poster (sorry, you don't say your name anywhere), I'll add another layer of confusion. For me, FS9 was the harder sim to keep consistant calibration with my controllers. Then again, I wasn't using FSUIPC for that back then. In FSX, things seem improved in my experience. Sorry, that's not helpful, I know. Still, consider giving FSUIPC a shot.thanks,

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It definitely seems a little too difficult to land dead on with just a joystick. From what I understand, rudder pedals make lining up easier, not to mention the added realism. That's why i'm saving up for some right now. And a ch yoke.

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>default Baron was impossible to land.That thing flys great overall. I've never had a problem.Very easy to land. Me thinks complainer has cockpit error.. :/I think they all fly pretty well. My only complaint is with the tail draggers.. I have a heck of a problem getting them to steerright half the time. I'll recenter my rudder, KP-5, etc, etc, and still often have trouble keeping in a straight line on takeoff.And then steering after landing... It's probably me not doing the right ground controls, but I haven't spent too much time with them.So I tend to stick to the trikes most of the time..MK

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Does the Cub still have the problem that the FS9 version did. As in a come and go computer glitch, that ends in a wild groundlooping cartwheel? I don't remember. I know the Maule works just fine, though.L.Adamson

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Here's a troubleshooting suggestion: choose a plane and VC where you can clearly see the yoke movement and rudder pedals as you fly. Keep an eye on the yoke/rudder to see if you're getting any uncommanded movement. For example, if the yoke is "jerking around" while you've got a steady hand on your Saitek controller, then your problem is almost certainly a calibration issue. Even though Saitek makes a pretty good product, there's always a chance that a potentiometer has gone bad (although you say this isn't likely). Here are three ideas: - go through the FSX joystick calibration routine, and make sure you're not getting any uncommanded movement as you test the joystick axes; - increase your joystick null zone a bit (make gradual changes!) to see if that fixes your problem; - use the trial version of Pete Dawson's FSUIPC to see if it does the trick. Hope this helps, because FSX itself should not be causing this problem.

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I don't think thats the problem though..I often have a worseground steering when once up to speed, and at a more levelattitude. I think my problem is the way I'm doing the groundsteering itself. Also..I often have it bad with no throttle.I can land just fine, but once I get the tail wheel down, all$#%^ breaks loose. And this is with no throttle at all. In the air, I notice no problem at all. It's probably me..I never have really looked into the tail wheel steeringthat close on fsx.. I'm probably doing something wrong as faras the tailwheel. Once up to decent speed, the rudder should beable to handle the torque, p-factor, etc.. Mine has a heck of atime. The second my wheels leave the ground, all feels fine.MK

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