November 2, 20214 yr I used to have this CTD. Try to tap Escape key to go back to the menu before exiting from VR, it may help. Roland MSFS my local airport release: LFOR Chartres-Metropole MSFS Plugins RAAS (registered FSUIPC7 required) MSFS FX for Objects & Landmark in France (Steam and smoke) and Aerial coverage for French nuclear sites
November 2, 20214 yr Author 5 hours ago, roland_lfor said: I used to have this CTD. Try to tap Escape key to go back to the menu before exiting from VR, it may help. will try that. thanks
November 3, 20214 yr Also, if using WMR, using the latest preview version can cause this behaviour, so try unchecking it using WMR developer tool if it is enabled. 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
November 5, 20214 yr On 11/3/2021 at 7:47 AM, Reset XPDR said: Also, if using WMR, using the latest preview version can cause this behaviour, so try unchecking it using WMR developer tool if it is enabled. Unfortunately that's a moving target, the preview version that introduced this crash is now the current version and it still fails to exit VR mode gracefully under hard-to-understand circumstances, the new preview version doesn't seem to change that behavior.
November 6, 20214 yr On 11/6/2021 at 2:03 AM, Captain Nuts said: Unfortunately that's a moving target, the preview version that introduced this crash is now the current version and it still fails to exit VR mode gracefully under hard-to-understand circumstances, the new preview version doesn't seem to change that behavior. Fair point. In any case, I find the simplest solution to not get CTDs when exiting VR in FS2020 is to not tempt it and remain in VR even when exiting FS2020. Edited November 6, 20214 yr by Reset XPDR 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
May 25, 20233 yr That would be ok if it was possible to save a flight without exiting VR. But it isn't.
May 25, 20233 yr 14 hours ago, Guest BembokaFlyer said: That would be ok if it was possible to save a flight without exiting VR. But it isn't. It is possible to save a flight without exiting VR but you need two monitors so that you can move the save dialog box to the second screen so that you can interact with it, but for single monitor you are right. 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
May 26, 20233 yr We are now replying about an issue which is 1 year and a half old. Is that issue still existing nowadays ? I have used MSFS with both a WMR headset (via SteamVR and OpenXR) and now a SteamVR-only headset. I never had a single crash related to jumping in or out of VR. Only bad thing could occur when switching the headset (or SteamVR or other related software) OFF prior to exiting the VR mode in MSFS, but that's it...
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