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issues taxing

Featured Replies

so for whatever reason when i play the new Microsoft flight sim on Xbox series s when i'm taxing along the taxiways the games ability to move the plane begins to fight me i end u having to get into physical argument with the game whenever the game thinks it's piloting the aircraft for me on the runways and taxi ways and this only happens when i land or as smooth as landing you can make for slight new comer to the game which you can imagine what it looks like but that besides the point after i land the game thinks it must control the aircraft and do whatever is the opposite of what i do and therefore it makes very hard to taxi down the taxi way and or runway...... WHY!?!?!?! not to mention whenever i deiced to turn right or left the game does opposite and then i have to fight for controls over the game.... and it's not the auto pilots doing... i've checked after landing my craft. it is VERY annoying.. sorry if this doesn't belong here im new here and i wnated someone to help with the topic....

Are you using the XBox controller? Do you use rudder to control on the ground or yoke? Do you have some sort of auto-rudder enabled ?

I don't own an xBox, so I don't know if there's any specific peculiarity there, but also make sure that under the Assistance Options you don not have rudder assist, or any sort of flight assists enabled. This might impact the taxiing.

Then, MFS's ground physics are still under delvelopment so, they have problems for instance under cross wind. There's also an ALL or NOTHING effect on the wheel drag coeficients, so you transition from a full drag / adherence situation into a "transition to flight" ground physics all of a sudden above a given taxi speed.

Last, if you're using their control to steer the aircraft on ground, specially if an airliner, you're going to meet yet another problem with MFS's current implementation of controlling an aircraft on ground.

Edited by Anatoli-Kagari9

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

11 hours ago, Thrall675T said:

so for whatever reason when i play the new Microsoft flight sim on Xbox series s when i'm taxing along the taxiways the games ability to move the plane begins to fight me i end u having to get into physical argument with the game whenever the game thinks it's piloting the aircraft for me on the runways and taxi ways and this only happens when i land or as smooth as landing you can make for slight new comer to the game which you can imagine what it looks like but that besides the point after i land the game thinks it must control the aircraft and do whatever is the opposite of what i do and therefore it makes very hard to taxi down the taxi way and or runway...... WHY!?!?!?! not to mention whenever i deiced to turn right or left the game does opposite and then i have to fight for controls over the game.... and it's not the auto pilots doing... i've checked after landing my craft. it is VERY annoying.. sorry if this doesn't belong here im new here and i wnated someone to help with the topic....

Please use some punctuation. Please.

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

11 hours ago, Thrall675T said:

  WHY!?!?!?!  

 In the Assistance Options panel are all the the Piloting assistance OFF ?

 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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