June 4, 20224 yr Hi everyone, In FSX/P3D, the ball of the Turn Coordinator was way too reactive and its movement was exaggerated. Now in MSFS, it has a lot of inertia. When I do* a 10-20 degrees bank turn, the ball sticks to the center without the need to action the rudders... I think the exaggeration is now the other way? * with Just Flight Piper, Carenado Mooney, Milviz C310. What do you think mates? TONY on FS2024Black Square Bonanza & Baron • A2A Comanche • Flyboy Rans S6S • CAS Piper J-3 CubPMDG 777-200ER and 777-300ER, 737-800 BBJ2 • Fenix A320 • iniBuilds A350FSUIPC • Active Sky FS • Chase Plane • Flow • FS2Crew • FSTramp • GSXAlienware R16 i7-14700KF 5.60 GHz l 32 GB DDR5 l RTX 4070 Ti Super l 32" 4K OLED G-SYNC 240 Hz
June 4, 20224 yr 2 minutes ago, Simicro said: Hi everyone, In FSX/P3D, the ball of the Turn Coordinator was way too reactive and its movement was exaggerated. Now in MSFS, it has a lot of inertia. When I do* a 10-20 degrees bank turn, the ball sticks to the center without the need to action the rudders... I think the exaggeration is now the other way? * with Just Flight Piper, Carenado Mooney, Milviz C310. What do you think mates? Many light aircraft can make shallow turns and remain coordinated.
June 4, 20224 yr Some planes are very gentle in yaw, especially into a 10 degree bank. The lithmus test are climbing turns: (max angle 20 degrees). Turn right= lots of rudder required. Turn left= not much left rudder required (sometimes even slight right rudder! Depending on horsepower/attitude) EASA PPL SEPL + NQ / CB-IR in progress MSFS24 | X-Plane 12
Archived
This topic is now archived and is closed to further replies.