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DLSS and VR.

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I have an HP Reverb G2 on the way.

Meanwhile, here's a guy's video review of VR in the Beta using either DLSS or instead TAA.

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Over Manilla

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Over Biggin Hill

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Edited by Fielder

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

  • Author

At about 6:30 he apparently is saying the DLSS feature in MSFS has been developed with a bias towards VR.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

  • Author

As I don't have my headset yet, I can now only judge DLSS on 2D monitors. It does improve fps. But not nearly this much.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

I'm not in the beta but I've seen other videos as well that concluded there is a lot to be gained in VR with DLSS vs. TAA. DLSS renders in a lower resolution and upscales that rather than rendering the original resolution (simple explanation), so you see the same achieved with less performance impact. Given that performance is more of a concern in VR than in pancake mode and that anti aliasing in general is very impactful on VR performance, I don't think it's a surprise that it makes a bigger difference in VR vs. pancake mode.

DLSS has been a bust for me (so far) in VR. I fly the Kodiak a lot and with DLSS the G1000 is blurry and the improvement in framerate is not worth the loss of clarity.

  • Author

I got my G2 Reverb working after it arrived. DLSS slightly less image quality than in TAA on the gauges, even steam gauges. But shimmering thru the prop circle straight ahead is way less in DLSS than TAA.. Switching to DLSS  and 90% of that jumpy image in the circle goes away. 

I have 2 Display Ports and 2 HDMI on the graphics card. I had to try a lot of combinations and system reboots to get all 3 of my screens on at  once: 2 flat screens and the VR headset. I even tried moving the video cable plugs back to the same ports I had tried before. Eventually Windows stabilized on which ports all the displays are located. At that point, all 3 screens displayed. And I expect it will stay that way.

Similar thing happens when you change into which USB socket your flight controllers are plugged. Windows numbers these USB devices 0,1,2,3, etc. in DirectX.  After a few system restarts windows will then forevermore always have them all numbered internally in the same order. Then it's stabilized. Until you move one of the controllers to a different port. Which may or may not mess up the numbering in DirectX.

And as everybody else says, Reverb G2 gives better fps and colors than my Meta Oculus 2. And less micro stutters by far, especially when looking left and down at the ground thru the side window.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

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