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ZoblebV8

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  1. My understanding is that until this update there was a code problem with RPN integer division affecting over 1000 variables in the Black Square aircraft. Nick wasn't going to work around that and then have to revert once the underlying code was fixed. I understand there have been obvious bugs with things like the barometer setting that I think may now be fixed. I'm curious if after this update you notice that while they may have been working adequately before if they are working better now with the integer division fixed? On a related note I think Nick is also planning to enhance most planes while also updating them to officially work with the new sim. I think the King Air is supposed to be getting a big update.
  2. Looks like they fixed the bug that was preventing the Black Square aircraft from getting updated. Hopefully they'll get updated soon now.
  3. I think there are some posts on the Just Flight forums that talk about this. I understand Nick/Black Square know of the issues and even how to fix it but I understand the underlying problem is broken code on the Asobo end. Nick could fix it now but would have to fix it back again once Asobo fixes the code problem and it involves 1000's of code changes on all of his aircraft. So there is a wait for the Asobo fix first which to date has not yet happened but which I understood has been turned in to them.
  4. Questions for our Avsim pros with real-world PT6 experience based on the following: In the sim most of the PT6 turboprops I fly have very linear torque curves from where they start to develop significant torque (from 60-80% Ng) with a linear development all the way to the Ng limit. This includes all the stock turboprops, the M500, the SWS PC-12 and Kodiak, and the Black Square 208 and King Air. I'm pretty sure the v1.1 TBM-850 was also this way. The Black Square Turbine Duke and the v1.2 TBM-850 however have torque curves that are relatively flat, then essentially go exponential at the high end of Ng. I am sure there is some variation expected in a family of engine across many models but the latest TBM and the Turbine Duke to me really seem very different. I plotted coarse torque curves for all these aircraft and most will develop the last 40% of torque in a range of between 10-18% of the high end of Ng. The Duke and latest TBM however develop their last 40% of torque in only 2-3% of max NG. In the sim I seem to need to flog the TBM right at the Ng limits on most flights to get any speed out of it (after updating to v1.2). In watching a lot of Steveo YouTube videos he does not seem to need to do that and that made me curious about the real-world torque curves of the PT6. Are real-world PT6 engines fairly consistent in the real-world like most of these planes? How does torque vary with Ng, especially near the Ng limits?
  5. That never worked for me. Always had to start in the air. But maybe I've just been implementing it wrong all this time.
  6. Maybe I missed it but I haven't heard anyone comment about being able to start a flight off-airport and on the ground running or cold and dark. Been having fun in the Alpha taking the cub to completely random places. Looking forward to the bush flying in this version.😎
  7. Since Bush flying is being touted so much I wonder if we'll be able to save a flight off-airport and then start properly in the same location.
  8. I had the issues mentioned above with sim crashing and having to restart multiple times before I could fly. I really like the PC-12 and keep hoping I can like this version but after this update I am just parking it again. Never been in one but have spent a lot of time in King Air B200's and this thing just continues to feel wrong, and to me the ground handling is still awful. Just my personal opinion; curious what others think.
  9. Nick has also just updated the TBM850 and Velocity XL. He is amazing in what he accomplishes.
  10. I'm disappointed there isn't a single flavor of Aero Commander available from anyone this far in.
  11. Not sure if it is related but with my Crystal I had to reseat USB connectors every time I used it before it would recognize the headset. Not once would it work without doing that for some reason. I was using two monitors, one driven by main graphics card and one with onboard graphics.
  12. I used the Crystal for a few months but got rid of it due to the size and issues with their software. I have shelved the BSB because the FOV is awful; and am back to using the Index for now. Definitely looking to get something better than the Index again though; after using the Crystal I definitely want something similar and the BSB turned out to be a dud.
  13. I can also confirm firsthand the 7900XTX/drivers also work fine with the Pimax Crystal, the Valve Index, and the Bigscreen Beyond.
  14. It boggles my mind that after all this time we still don't have a single Aero Commander or Aerostar to fly...
  15. You are flying the Turbine Duke... /drool
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