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ZoblebV8

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  1. Pretty sure Nick has disabled visible copilots in all his 2024 aircraft due to lack of the ability to control the size and position enough to keep them from clipping into things or otherwise looking out of place. I think the JustFlight forums have some notes on how to modify the ini files to enable them yourself but I'm pretty sure they are all disabled by default. I think he's left the options in the tablet in case things improve and he can enable them to meet his standards.
  2. I used a Valve Index for a long time, then 'upgraded' to a Bigscreen Beyond, which I ended up giving away and going back to the Index. I've had two Pimax Crystals and I agree, there is a trade-off that a super-wide FOV could also degrade quality. I avoided the Ultrawide Crystal for that reason even though it was tempting. I ended up with the 50ppd Crystal Super and am happy with it. It has a super-wide mode but the quality and overlap are disagreeable to me so the 50ppd Crystal for me is about the best of both worlds for me with current headsets. They have a 57ppd as well, and I'm sure the picture quality is great but I didn't want the FOV loss.
  3. If you are new to VR I'd pay close attention to the FOV. Some people are not bothered by low FOV but I've gotten burned by one headset that had better resolution but poor FOV compared to an earlier one. I ended up giving it away and going back to my older headset until I got one of my Pimax sets that I'm currently using. Once I had good FOV I could not go back to feeling like I was looking through binoculars with low FOV. Now I look at horizontal and vertical FOV closely when looking into new headsets.
  4. I look forward to the 208 as well. Love everything from BS. Fly the 208 all the time, as well as the TBM and the Turbine Bo. But the ones I am waiting for even more than the 208 are the Aero Commanders. Can't wait for a well modeled Honeywell to play with, though I'm guessing with all Nick has on his plate it might be a while. Hope the 208 comes soon. :-)
  5. Props to Nick for another amazing aircraft. What he can do mostly alone is amazing.
  6. My understanding is that until this update there was a code problem with RPN integer division affecting over 1000 variables in the Black Square aircraft. Nick wasn't going to work around that and then have to revert once the underlying code was fixed. I understand there have been obvious bugs with things like the barometer setting that I think may now be fixed. I'm curious if after this update you notice that while they may have been working adequately before if they are working better now with the integer division fixed? On a related note I think Nick is also planning to enhance most planes while also updating them to officially work with the new sim. I think the King Air is supposed to be getting a big update.
  7. Looks like they fixed the bug that was preventing the Black Square aircraft from getting updated. Hopefully they'll get updated soon now.
  8. I think there are some posts on the Just Flight forums that talk about this. I understand Nick/Black Square know of the issues and even how to fix it but I understand the underlying problem is broken code on the Asobo end. Nick could fix it now but would have to fix it back again once Asobo fixes the code problem and it involves 1000's of code changes on all of his aircraft. So there is a wait for the Asobo fix first which to date has not yet happened but which I understood has been turned in to them.
  9. Questions for our Avsim pros with real-world PT6 experience based on the following: In the sim most of the PT6 turboprops I fly have very linear torque curves from where they start to develop significant torque (from 60-80% Ng) with a linear development all the way to the Ng limit. This includes all the stock turboprops, the M500, the SWS PC-12 and Kodiak, and the Black Square 208 and King Air. I'm pretty sure the v1.1 TBM-850 was also this way. The Black Square Turbine Duke and the v1.2 TBM-850 however have torque curves that are relatively flat, then essentially go exponential at the high end of Ng. I am sure there is some variation expected in a family of engine across many models but the latest TBM and the Turbine Duke to me really seem very different. I plotted coarse torque curves for all these aircraft and most will develop the last 40% of torque in a range of between 10-18% of the high end of Ng. The Duke and latest TBM however develop their last 40% of torque in only 2-3% of max NG. In the sim I seem to need to flog the TBM right at the Ng limits on most flights to get any speed out of it (after updating to v1.2). In watching a lot of Steveo YouTube videos he does not seem to need to do that and that made me curious about the real-world torque curves of the PT6. Are real-world PT6 engines fairly consistent in the real-world like most of these planes? How does torque vary with Ng, especially near the Ng limits?
  10. That never worked for me. Always had to start in the air. But maybe I've just been implementing it wrong all this time.
  11. Maybe I missed it but I haven't heard anyone comment about being able to start a flight off-airport and on the ground running or cold and dark. Been having fun in the Alpha taking the cub to completely random places. Looking forward to the bush flying in this version.😎
  12. Since Bush flying is being touted so much I wonder if we'll be able to save a flight off-airport and then start properly in the same location.
  13. I had the issues mentioned above with sim crashing and having to restart multiple times before I could fly. I really like the PC-12 and keep hoping I can like this version but after this update I am just parking it again. Never been in one but have spent a lot of time in King Air B200's and this thing just continues to feel wrong, and to me the ground handling is still awful. Just my personal opinion; curious what others think.
  14. Nick has also just updated the TBM850 and Velocity XL. He is amazing in what he accomplishes.
  15. I'm disappointed there isn't a single flavor of Aero Commander available from anyone this far in.

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