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lupedelupe

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About lupedelupe

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  1. Little things are fun (because they are noisy and they rattle). Old things are fun (think DHC Beaver); add floatplanes are fun to that (because, well, they operate from water). Lastly, helicopters are fun; more so if you can sit in the front. My first heli trip had the pilot do a roll-over, go into steep dive then pull straight up before levelling off again. I was in the from, pilot asked my if I noticed my mother frothing at the mouth. I said no. He did it again. And to think that was a commercial flight ... ๐Ÿ˜‚
  2. If anyone is sitting on the fence on this one: GET IT. * Have not flown anything in DCS (but gather it's pretty good), previously rated the X-Plane B407 (Dreamfoil, XP11) and UH-1 (Nimbus) top-notch (and the still are), but this Bell 47 is quite brilliant. I've spent a few hours nursing (yes you have to keep a close eye on airspeed, vertical speed, rotor and engine RPM and down't forget mixture) the heli over those high passes in the Alps. Fantastic.
  3. Mine took 5 days. Then the Beta ended and I had to do it all over again. And to think I have the fastest ADSL line money can buy where I am. ๐Ÿคจ
  4. The devs have said (on the FlyInside forum) they are trying to figure it out. So no solution yet.
  5. It can be compared if you run the Bell on 'Easy' mode. which of course is nowhere near realistic. Plus: one cannot compare the two helis at all: the Bell 47 was the first commercial helicopter, the Airbus H135 has all the latest tech that actively stabilises it. The model is so-so (when compared to the detail and textures of most of the default MSFS aircraft), the sounds are pretty good and overall, YES, it does feel like a helicopter. The ability to drag the sliders to where you want them makes this entirely feasible for everyone. New to helicopters, set 'Easy' mode (which is absurdly easy), then as you wrap your head around the magic of flying helicopters start dragging those sliders to the other side. It's a lot of fun. You won't fly around the world (it's s-l-o-w) but it's great for short VFR hops and will certainly teach you a few things about helicopters. ๐Ÿ‘
  6. And you wasted even more by typing a reply. ๐Ÿ˜‚ * If you have time to browse a forum for a computer game then your time cannot be too precious. ๐Ÿ˜‰
  7. I see it all the time. Utterly stupid in my opinion; there is no need whatsoever for me to know the sim is thinking โ€“ I expect it to be thinking(/processing etc).
  8. Edit: Throttle axis set to default: everything except Reactivity is 0%, Reactivity is 100% (and 0% makes no difference). Tried FSUIPC and no difference. What is interesting is that the torque value doesn't change at all, so I am inclined to think it may not be the collective/throttle after all ... ๐Ÿค”
  9. That's a very good way to describe it (only not quite as predictable!). My sensitivity setting is dialled right back, have tried several axis but I get it no matter what. Next I'll try disabling the axis and using only keyboard to adjust the collective (or, in this case, throttle). ... wonder if FSUIPC will cure this annoyance?
  10. Thanks for the continued updates. Quick question: in flight I have very frequent collective dips (for lack of a better way to describe it); almost as if the collection dips then catches it again, resulting in a brief blip in altitude. I have tested various controller axis to rule out jitter but am not convinced it's my controller setup. Anyone else experiencing this sort of flight 'jitter'?
  11. I love the Corsair. Haven't had a blown up engine yet (but then I do watch gauges), but one thing I would like to see is more realistic slow flight characteristics (and stall). Although I suspect the SDK is the limiting factor here. HOWEVER, one thing that did pique my interest was the mention of something as large, but easier to fly. May I ask for another hint or two @Milviz? ๐Ÿ˜€
  12. Easy fix: allow the community to create mask patches.
  13. I've had enough of this. Been flying helis in XP for days now. ๐Ÿ˜
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