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Dankovic

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  1. Yes, I missed to say it only applys for CPU-s with 2 CCD-s.
  2. Please be aware that for AMD X3D CPU-s you should use Balaced Power plan so that thread scheduler and Core parking could work. "For X3D processors with dual chiplet (CCD) designs, the Balanced power mode is generally recommended because it works with the AMD smart scheduler to intelligently place games on the 3D V-Cache-equipped CCD, maximizing performance while keeping non-gaming cores parked for efficiency. Using the Best Performance mode can sometimes hinder X3D benefits by preventing core parking and potentially assigning gaming workloads to less optimal, non-V-Cache cores, leading to performance drops. "
  3. What sound? Airplane sounds or ATC sound? If ATC sound is missing, you should turn on your radios in plane and ajust their volume.
  4. Generaly it is not recommended to use diferent RAM sticks in your system. For multiple channel ram (and you dont want to be just in single channel) you need identical 2 or 4 sticks. Sometimes it is not enaught to have same timeings and capacity, even the same manufacturer, you want exactly the same model. Also, if you end up with only 2 sticks, be carefull in what slots you put them. Generaly its the slot 2 and 4. Never One next to other. Look in your MB manual what slots to use for dual channel memory. It is not just MSFS sensitivity. Its system sensitivity.
  5. I couldnt wait 😄 And wow! There is finaly Download option in My Library!!!
  6. There are no release notes jet, No Subforum... Maybe not all of the deployment process is finshed jet. I would wait till they anounce it its ready.
  7. It was stated by the devs that extra debugging code was removed in second beta build. So no debugging code in last fiew versions.
  8. You have 3090.. So no Framegen before this. So ofcourse you are seeng massive improvement. Other than that it is performance regresion by tons of reports in beta. Including me with 4090. Massive stutters. They just ignored all the panic reports in beta for 2 weeks and just released it today. Its unbelivable.
  9. Good luck to all!! 😄
  10. There has been lots of National holidays in France in May. At least 4 non working days. And there are school holydays, so.. its has been very slow two weeks..... unfortunatily
  11. If your monitor is 60Hz and you limit frames to 30, FG on, you will have 60 frames with no tearing. If your monitor is faster than 60hz in this example, and your monitor does not have any VRR (gsync or FreeSync), VSync should be On (at max refresh rate). There are some theories that even if VRR is supported, vsync should be on also.
  12. Person in the video is known for his invalid statemants. But he was close this time 🙂 It is not the same. External solutions will limit frames at the end of pipeline. This is limiting renering of "real frames" by the simulator. VRAM will be the same, the sceen is still the same all the textures and objects are the same, so..... ignore the vram part.
  13. Yes, Frame generation quality is much much better. No artefacting. I belevie it is because sim is producing stable limited frames on gpu, exactly half from target with FG. gpu is not utilized as much, running cooler also. Ofcourse that is if you limit to something rational that your system can handle. I limit it to 45, and with FG I get 90 smooothh fps on Gsync 360Hz monitor. no stuttering, lower power consumption and better quality. I havent been so excited since FSX days.... 🙂
  14. Just try the other way. Disable limit in nvidia settings, and limit in simulator. If you are using Frame generation, just set FrameLimiter to half of your target fps. Result is impressive. It is not the same as limiting fps in "driver".
  15. Jup... FrameLimiter within sim is a game chager. Ofcourse if using Frame genaration af any kind. But with this i really dont see any artefacts from FG. Never had such good looking and smooth sim expiriance before.

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