September 19, 20223 yr The default Cub and the Vskylabs Maule show VGs visually modeled, anybody know if these influence the flight model? Asus P6T deluxe v.2 MB, i7 940 3.5ghz CPU, 6gb ddr3 1600 Ram, ,1K watt Antec PS, 300gb 10k rpm vraptor HDD, Windows 7pro 64, nvidea 470 GTX, Track IR4, Matrox TH2G w/21" displays, Saitek X52 pro hotas and yoke, CH pedels, Butt Kicker
September 19, 20223 yr In XP, one would model VGs by modifying directly 2D airfoil properties. So, if the stall speeds of the simulated aircraft are correct, then probably the aircraft designer took into consideration the VGs effect in modeling the max coefficient of lift of wing airfoils. "Society has become so fake that the truth actually bothers people".
September 20, 20223 yr 17 hours ago, Cayenne said: The default Cub and the Vskylabs Maule show VGs visually modeled, anybody know if these influence the flight model? The visual and the flight model are two independent entities. You can have a F-14 flight model visualized by a brick and vice versa. You can load any aircraft in PlaneMaker and toggle between visual and flight model from the "Expert" --> "Invisible Parts" menu. Looking at the PA-18's flight model, I see no vortex generators, so their effect is either accounted for in its stall behavior or not at all. 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
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