September 22, 20223 yr I have been in the SU10 Beta since the beginning with no real problems. Today I installled the new 517.nvidia driver and brought the system up. Now, every time I hit the keys to switch to VR mode, I get a brief "Loading' message and then the simulator crashes. Thoughts on what I should do? Thanks. I guess I should add that I am using a Quest 2 via Link cable. Edited September 22, 20223 yr by Rob G Case: (Lian Li PC-011 Dynamic XL), PSU: (MEG Ai300p pcie 5 & ATX 3.0), Motherboard: (ASUS TUF Gaming x670E-PLUS WIFI 6E), CPU: (AMD Ryzen 7 7800-X3D) Memory: (G.Skill Trident Z5 NEO RGB Series 64GB DDR5 6000), GPU: (Zotac Gaming GeForce RTX 4090 AMP Extreme Airo). CPU Cooler: (ASUS ROG Strix LC RGB 360) Fans: (7 Corsair LL Series 120mm RGB)
September 22, 20223 yr Only thing I can say is like you I am on quest 2 and link I don’t have a key mapped to vr I switch to it via options . Today I installed su10 and seems ok, but I am using 51694 nvidia driver .(game ready) are you using dx12 and the openxr toolkit as I believe that can cause crashes until a new release for the toolkit comes out in a week or so.? I use dx11 with the older driver and is working ok. I would like to try dx 12. dlss seems to have reduced shimmering now. may be worth removing that driver and try 516.94 to see if that is the reason ? Edited September 22, 20223 yr by Bozdog 3080rtx on a i7 12700k with 32 Gig ddr5. 2gig Ssd Quest 2 Windows 11
September 22, 20223 yr Author 56 minutes ago, Bozdog said: Only thing I can say is like you I am on quest 2 and link I don’t have a key mapped to vr I switch to it via options . Today I installed su10 and seems ok, but I am using 51694 nvidia driver .(game ready) are you using dx12 and the openxr toolkit as I believe that can cause crashes until a new release for the toolkit comes out in a week or so.? I use dx11 with the older driver and is working ok. I would like to try dx 12. dlss seems to have reduced shimmering now. may be worth removing that driver and try 516.94 to see if that is the reason ? That's amazing. After running all kinds of tests it seems to be that using the Open XR Toolkit is what is causing the problem. With the toolkit disabled I can use the new driver and DX12/DLSS and VR works fine. I didn't hear anyone in the forums talking about this issue. Did I just miss something? Case: (Lian Li PC-011 Dynamic XL), PSU: (MEG Ai300p pcie 5 & ATX 3.0), Motherboard: (ASUS TUF Gaming x670E-PLUS WIFI 6E), CPU: (AMD Ryzen 7 7800-X3D) Memory: (G.Skill Trident Z5 NEO RGB Series 64GB DDR5 6000), GPU: (Zotac Gaming GeForce RTX 4090 AMP Extreme Airo). CPU Cooler: (ASUS ROG Strix LC RGB 360) Fans: (7 Corsair LL Series 120mm RGB)
September 22, 20223 yr Glad I could help. It was on a MSFS toolkit forum. I found it via Google after reading in a avsim post about SU 10 and VR Is their much improvement using dx 12 without the toolkit and DLSS ? I believe in about a week to 10 days the toolkit has a new version coming out which will be DX 12 compatible 3080rtx on a i7 12700k with 32 Gig ddr5. 2gig Ssd Quest 2 Windows 11
September 22, 20223 yr 3 hours ago, Bozdog said: I believe in about a week to 10 days the toolkit has a new version coming out which will be DX 12 compatible From the release notes of the latest version, I would think that "Fix crash with DX12 and MSFS/SU10" would mean that OpenXR Toolkit is working with DX12 in MSFS? https://github.com/mbucchia/OpenXR-Toolkit/releases/tag/1.2.0
September 22, 20223 yr Great looks like just been released. Quick instal 10 minute test, looking good. Changed to DX12 , DLSS. Instrument dials dont seem any clearer but my Distance scenery shimmering has gone, and FPS increased. Looks promising Edited September 22, 20223 yr by Bozdog 3080rtx on a i7 12700k with 32 Gig ddr5. 2gig Ssd Quest 2 Windows 11
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