Everything posted by JacquesBrel
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What is the current VR of choice today for MSFS?
JacquesBrel replied to raymar's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)In the aircraft I fly with my Quest 3, which is various configurations of steam gauges and glass cockpits, I almost never need to lean in to better read the instruments. The only exception is when entering a flight plan in the G1000 MFD in the Cessna Caravan or similar, as the right side of the middle display is just a little too far right, and the numbers and letters you dial through are just a little too small. But I only need to lean 15-20cm closer to see ok. But when it comes to the left side of the cockpit in every plane, I have no problem reading the instruments and dials.
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#1 Reason why I get discouraged using MSFS...
That would be my #1 reason discouraging me from using MSFS...
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What is the current VR of choice today for MSFS?
JacquesBrel replied to raymar's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)I have a 4070 Ti and a Quest 3. It runs quite well at medium/high settings at around 1.25 pixel ratio. I had a 3080, and it was struggling at times, but with the 4070 Ti I have rarely felt the urge for a faster card, given the cost, and the amount of power tools I could get instead of getting a more powerful card.
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What is the current VR of choice today for MSFS?
JacquesBrel replied to raymar's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)You don't need a 4090, but personally I would really not want to run any of the suggestions in 1 & 2 on a 3060.
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DO NOT USE Nvidia Driver 560.70?
JacquesBrel replied to HiFlyer's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)I'm running 560.70/Quest 3. No issues.
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WU 17 Today (Now live already)
Not everyone installs every world update, so it can be someting you only do once or twice a year. I'm at a certain age where I sometimes forget how to do unimportant things I only do every 6-12 months, like doing the dishes or changing my underwear.
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I never use VR headset audio
JacquesBrel replied to Fielder's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)Good audio is for me a very large part of VR immersion. I didn't like the G2 headphones because the volume was often not loud enough, and being able to hear external sounds dectracted from my immersion. I had a pair of wireless, open-back Sennheiser headphones for many years until they gave out, and I really liked the wide soundstage you get with open-back headphones, which is great for VR immersion. When I had to get new headphones there were not many wireless open-back headphones on the market, so I got a pair of Razer Blackshark which have a decently wide soundstage even though they're closed headphones. And they also have very good THX spatial audio. If you haven't tried spatial audio you should definitely try it for VR. Windows comes with Sonic spatial audio which you can try for free right now today. However, DTS spatial audio is a bit better - I used it with my Sennheiser headphones. You can get a free trial from the Microsoft Store. Razer THX spatial audio is on par with DTS, and is also available as a free trial from the Razer website.
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Pulling my hair out...please help!
Depends on what you are using it for?
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Quest 2 Users Might like to know this CTD solution !
JacquesBrel replied to Bozdog's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)The developer of OpenXR Toolkit posted some information about the issue on Reddit today. It's a bug on Meta's end, and he has provided them with details. So hopefully Meta could fix it before v68 goes live. Otherwise, OpenXR Toolkit may be a thing of the past after v68.
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Quest 2 Users Might like to know this CTD solution !
JacquesBrel replied to Bozdog's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)I have not done any of this myself, as I have no issues so far. I would assume you re-enable OXR toolkit when the MSFS main menu is up, before you enter your MSFS VR session.
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Quest 2 Users Might like to know this CTD solution !
JacquesBrel replied to Bozdog's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)There are reports that the upcoming v68 Meta update causes issues with OpenXR Toolkit. From your description, you might have downloaded the v68 beta. Reports and response from the OXR Toolkit developer here: https://forums.flightsimulator.com/t/openxr-toolkit-no-longer-working-oculus/649099/2 A possible solution is to start OXR Toolkit in safe mode and reset its MSFS settings. Or as a workaround, disable OXR Toolkit before starting MSFS and enabling it afterwards.
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What is the current VR of choice today for MSFS?
JacquesBrel replied to raymar's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)The VR headset of choice depends on your budget and your system.
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Finally, Trains are coming to MSFS!
Train Sim World does not have official VR support. You need the third party UEVR injector to get it to run in VR, and there are a few quirks and issues. It is very enjoyable once you get it working and configured properly, but it is not just plug and play like MSFS VR is. Just so everyone is aware of that before buying.
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BeyondATC Released (EA)
Take a look in the log file in \AppData\LocalLow\Skirmish Mode Games, Inc\BeyondATC - it contains what BATC hears you saying. I had the same issue, and when for example I said "Ground on 123 decimal 25" the log file said "Ground on 1 to 3 decimal to 5" I'm not a native English speaker, and although I don't have a strong accent, my twos would apparently be misheard fairly often. I now try to pronounce the numbers more clearly and with a posh British accent, and BATC seems to appreciate that.
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MSFSAddons.com Interview with Seb and Jorg (FSExpo 2024)
MSFS 2024 has made me excited about puddles like I was 4 again.
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Microsoft to use MSFS global engine for other uses one day?
I believe that blackshark.ai is behind some of the technology and/or data that the MSFS 3D world is built upon, so there could be license restrictions preventing Microsoft to just sell any kind of data to 3rd parties. But that's just my guess - perhaps someone with better insight can chime in?
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Quest 3 or Crystal light ? I really dont know what to do?
JacquesBrel replied to Bozdog's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)The Upscaling setting has the following options as far as I remember: Off, NIS, FSR, CAS. Select Off.
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So what’s the big news today?
There was an image from the improved Donegal Airport in the livestream at 1:03:19 where the reflections in the hangar door seem like ray traced reflections.
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Quest 3 or Crystal light ? I really dont know what to do?
JacquesBrel replied to Bozdog's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)Upscaling should be off. You want your GPU to output actual pixels and do the workload needed to generate those pixels, and not have the upscaling algorithm generate pixels, in order to test how your GPU handles the workload. Select the System menu in OpenXR toolkit. Select Yes to Override Resolution. Adjust the Display Resolution Per Eye so it is around the Quest 3 or Pimax Crystal resolution, or preferably 10 - 20% more. That should give you an idea of how your GPU would handle the native Quest 3/Pimax display resolution.
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Quest 3 or Crystal light ? I really dont know what to do?
JacquesBrel replied to Bozdog's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)I would be very unhappy with those MSFS settings in the guide, with everything low or off. The guide illustrates that you would need to sacrifice a lot of the visuals that make MSFS VR an immersive experience in order to run a Pimax Crystal on a 3080. So to say that "you would be a lot happier" is a very bold promise.
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Quest 3 or Crystal light ? I really dont know what to do?
JacquesBrel replied to Bozdog's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)Both. But the OpenXR Toolkit setting overrides the Quest software setting, and in OpenXR Toolkit you can set a specific pixel width x height resolution. So that would be easiest way to test how your GPU performs at specific resolutions. Higher resolutions use more VRAM. When I got my Quest 3 and had a 3080 I was often hitting the VRAM limit and getting reduced performance. So that's why I doubt a Crystal Light will give you happy fun times...
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Quest 3 or Crystal light ? I really dont know what to do?
JacquesBrel replied to Bozdog's topic in Virtual Reality (VR) for Microsoft Flight Simulator (2020/2024)If you don't want to get a new GPU, you can test how your 3080 might handle the Crystal Light resolution by cranking up the Quest resolution to 2880 pixels and see how it performs. And likewise with the Quest 3 resolution (2208 pixels). I doubt that a 3080 will give you a remarkably great experience when pushing 2880 pixels...
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ORBx 50% sale....really
If Avsim was a person, it would be someone with a massive mood disorder and in need of very strong medication.
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ORBx 50% sale....really
And decreasing the signal to noise ratio on Avsim.
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Microsoft Flight Simulator | City Update 8: Las Vegas
Double post bug again.