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JacquesBrel

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Everything posted by JacquesBrel

  1. Not everyone installs every world update, so it can be someting you only do once or twice a year. I'm at a certain age where I sometimes forget how to do unimportant things I only do every 6-12 months, like doing the dishes or changing my underwear.
  2. Yes, many thanks for all your work. It is much appreciated.
  3. What was the content of your posts that got flagged?
  4. As mentioned there isn't a way that you can get information from OpenKneeboard about which tab is currently open. But you can switch tabs from AutoHotKey using the various RemoteControl-*.exe files in OpenKneeboard: https://openkneeboard.com/features/remote-controls.html#openkneeboard-remotecontrol-set_tabexe - so you could have your script switch to a specific tab and then set mouse focus in the specific app. If you want one button to do more than one thing, you could use short press/long press, eg. on a short press switch to tab A, on a long press switch to tab B. Code example here: https://www.autohotkey.com/boards/viewtopic.php?t=88662 (v1 script, so it needs to be modified for v2)
  5. Are you running AutoHotKey v2? I would expect you'd get that error in AutoHotKey v1 as WinGetClientPos doesn't exist in v1.
  6. I haven't read through all of the code logic with a magnifying glass, but by the looks of it nothing is supposed to change if Trend = Cruise. Which is indeed not what you want if you're flying over mountains and the AGL is decreasing, or if you're making a shallow descent at <480 FPM on final and the app thinks you're just cruising. I could be mistaken and I might have overlooked something in the code somewhere, so hopefully the app author can clarify the logic.
  7. The release notes from 0.3.2 says "Treshold for Climb/Descent Detection lowered from 10 to 8 feet-per-second (480 FPM)", and from looking at the code is seems you need to be climbing or descending more than 480 FPM to trigger any LOD changes. So did make a relatively shallow descent maybe?
  8. AutoHotKey rules. Been using it for 15+ years. The script I use for control bindings and useful VR functions in MSFS has steadily grown to around 1000 lines of code... And part of it is exactly for interacting with OpenKneeboard and switching input between MSFS and Pilot2ATC like you do.
  9. For those that may not be aware, the above is the app author's helpful guide which you can find on the same GitHub page where you download the app: https://github.com/Fragtality/DynamicLOD
  10. The "Use Profile" dropdown. Select 1, 2 or 3. The app author hasn't made it possible to have more than 3 profiles for some reason.
  11. You can create different profiles, and use one profile for mountain VFR with more LOD at ground level, and another for big mean international airport scenery with less LOD at ground level.
  12. The values don't change gradually between the steps you set. When you reach the next target altitude, the LOD value changes from the previous value to the next.
  13. The app just changes a few values in the MSFS memory - the exact same values that you yourself change when you manually adjust the LOD settings in the settings menu. I don't understand why the app author is concerned about that. In all the many (omg many!) games I've played over the past few decades, I have never heard about bans happening because of messing with memory values, unless it is done to grief and harass other players, or the game in question is a competitive online muliplayer game that actively runs anti-cheat mechanisms to detect changes to the game memory (BattleEye and Valve AntiCheat and the like). MSFS is, to my knowledge, not a competitive online mulitiplayer game, nor does it to my knowledge use any such anti-cheat mechanisms.
  14. My argument was more of a "Could this be banworthy because of what you are trying to do?" rather than "Could this be banworthy because of the way you are doing it?" In terms of what you are trying to do, this tool in my opinion in the same category as ReShade. I haven't read any of the MSFS ToS, but what I imagine could perhaps be banworthy is the Google Map Replacer, as this actively blocks one of Microsoft's own services and replaces it with the service from a competitor, possibly also against Google's ToS as the author of the Map Replacer sells a "pro license" to provide Google data to his customers, and I am not quite sure if he has Google's permission to do that. That's a bit more fishy both in the what and the how than this LOD app, and I haven't heard about people getting banned for using the Google Map Replacer.
  15. I'm guessing that isn't a serious comment, but if using a purely visual tweak like this would get you banned, using ReShade would also get you in the slammer.
  16. The app writes the LOD values directly to the MSFS memory. The memory location of these values can very likely change each and every time MSFS is updated. So the author of the app might have to update the app every time MSFS is updated.
  17. MemoryManager.cs is in the DynamicLOD subfolder: https://github.com/Fragtality/DynamicLOD/blob/master/DynamicLOD/MemoryManager.cs You will need Visual Studio to compile the code. And to figure out the VR offset you will need some tool to poke around in the MSFS memory.
  18. I'd wager a guess and say it's the memory offset in MemoryManager.cs that needs to be changed for VR.
  19. For added realism in WWI planes, you might also consider making a DIY dispenser that randomly squirts engine oil in your face.
  20. Thank you for your interesting and insightful opinion.
  21. I think that would definitely be a realistic project, only requiring most of the following features to be implemented in MSFS: Proper simulation of ocean currents/high tide/low tide Accurate simulation of sails Reefs/sand shoals and other shallow water hazards Proper placement of all lighthouses in the world with their proper light signals UI and keybindings to properly operate a sextant Proper simulation of ice and icebergs (but expect the visual fidelity of icebergs to be dumbed down for the XBox) Whales/dolphins/sea monsters/Flying Dutchman Pirates No doubt something Asobo can do in an afternoon or two for an upcoming sim update 🙂
  22. Thank you for your insightful and valuable opinion
  23. ObjectFlow also manages the placement of airport buildings in certain airports, for example Lake Tahoe, to remedy the inherent FSX/P3D problem of floating buildings. So if you disable ObjectFlow, it will cause those airports to have lots of missing buildings.
  24. The answer is no. 2.x and 3.x are separate installations. Each has its own installation folder, configuration files and registry settings. They are designed to be installed independently of each other, without sharing any files or other data that could cause conflicts.
  25. It is absolutely free and quick to try running at a higher resolution if you do it with DSR. DSR is Dynamic Super Resolution, which is supported by your graphics card. DSR enables you to run higher resolutions than your monitor supports, because the graphics card will render every frame internally at the higher resolution, and then scale it back down to the native resolution before outputting the frame to your monitor. Your frame rate will take the same performance hit as if you were using an actual monitor with higher resolution. You can therefore get a very good estimate of what it will be like to run at 2560 x 1440 or higher if you test it with DSR.

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