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RamonB

ObjectFlow updated for P3Dv3.2

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ObjectFlow updated for P3Dv3.2

Now in the ORBX Forum

 

It should be automatic with the online update procedure,

but if you have issues then You have to login to get it.


Ramón.
Time, is the one thing no one can buy.
ovbe94a9nab0bbc6g.jpg

 

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Just run FTX Central 2 to get it as I did.

 

Kind regards, Michael


MSFS, P3D Professional 5, AeroflyFS2, XP11; Beta tester of SimStarter, SPAD.neXt, and FS-FlightControl

Intel i7-6700K 4.0 GHz / Asus MAXIMUS VIII RANGER / Kingston 32 GB DDR4 / Samsung SSD M.2 500 GB + Samsung SSD 1 TB + Intel SSD 500 GB + WD HD 6 TB / EVGA GTX 1080Ti 11 GB / LG 34UM95 3440 x 1440 /  XTOP/Saitek hardware panel / HP Reverb / Win 10/64

 

 

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Thanks guys for the heads up,,, went with FTX central to update

                                       Ron

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Just wondering:   What the heck exactly does the objectflow.dll do in P3D?      I disabled it and really could not see any difference with Orbx FTX Socal and P3D 3.1.     

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Just wondering: What the heck exactly does the objectflow.dll do in P3D? I disabled it and really could not see any difference with Orbx FTX Socal and P3D 3.1.

It mostly has to do with animated objects typically seen only on the ground at airports - moving vehicles, people, flags and wind socks, ground support equipment etc.


Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

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It mostly has to do with animated objects typically seen only on the ground at airports - moving vehicles, people, flags and wind socks, ground support equipment etc.

 

Ok, makes sense, thank you.  

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It mostly has to do with animated objects typically seen only on the ground at airports - moving vehicles, people, flags and wind socks, ground support equipment etc.

 

ObjectFlow also manages the placement of airport buildings in certain airports, for example Lake Tahoe, to remedy the inherent FSX/P3D problem of floating buildings. So if you disable ObjectFlow, it will cause those airports to have lots of missing buildings.

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