October 17, 20223 yr I am trying to make the beam of the light more far from the aircraft. But I can't understand which parameter to change. It took me a while by try and try to make the light brighter, but i need it be longer (see screen from the flight panel), so it illuminates more ground forward. [Library Effect] Lifetime=5 Version=2.00 Display Name=fx_RAI_EJet_Landing Radius=-1 Priority=0 [Properties] [Emitter.0] Lifetime=0.50, 0.50 Delay=0.00, 0.00 Bounce=0.00 Rate=1.00, 1.00 X Emitter Velocity=0.00, 0.00 Y Emitter Velocity=0.00, 0.00 Z Emitter Velocity=0.00, 0.00 Drag=0.00, 0.00 X Particle Velocity=0.00, 0.00 Y Particle Velocity=0.00, 0.00 Z Particle Velocity=0.00, 0.00 X Rotation=0.00, 0.00 Y Rotation=0.00, 0.00 Z Rotation=0.00, 0.00 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Pitch=0.00, 0.00 Bank=0.00, 0.00 Heading=0.00, 0.00 [Particle.0] Lifetime=0.00, 0.00 Type=28 X Scale=102.00, 102.00 Y Scale=0.00, 0.00 Z Scale=0.00, 0.00 X Scale Rate=0.00, 0.00 Y Scale Rate=0.00, 0.00 Z Scale Rate=0.00, 0.00 Drag=0.00, 0.00 Color Rate=0.00, 0.00 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Fade In=0.00, 0.00 Fade Out=0.00, 0.00 Static=1 Face=0, 0, 0 [ParticleAttributes.0] Color Start=205, 205, 250, 50 Color End=205, 205, 250, 130 Bounce=0.00 X Scale Goal=0.00 Y Scale Goal=0.00 Z Scale Goal=0.00 Falloff Exponent=1.00 Inner Cone Angle=30.00 Outer Cone Angle=37.00 [Emitter.1] Lifetime=0.50, 0.50 Delay=0.00, 0.00 Bounce=0.00 No Interpolate=1 Rate=1.00, 1.00 X Emitter Velocity=0.00, 0.00 Y Emitter Velocity=0.00, 0.00 Z Emitter Velocity=0.00, 0.00 Drag=0.00, 0.00 X Particle Velocity=0.00, 0.00 Y Particle Velocity=0.00, 0.00 Z Particle Velocity=0.00, 0.00 X Rotation=0.00, 0.00 Y Rotation=0.00, 0.00 Z Rotation=0.00, 0.00 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Pitch=0.00, 0.00 Bank=0.00, 0.00 Heading=0.00, 0.00 [Particle.1] Lifetime=0.00, 0.00 Type=19 X Scale=0.35, 0.35 Y Scale=0.35, 0.35 Z Scale=0.00, 0.00 X Scale Rate=0.00, 0.00 Y Scale Rate=0.00, 0.00 Z Scale Rate=0.00, 0.00 Drag=0.00, 0.00 Color Rate=0.00, 0.00 X Offset=0.00, 0.00 Y Offset=0.00, 0.00 Z Offset=0.00, 0.00 Fade In=0.00, 0.00 Fade Out=0.00, 0.00 Rotation=0.00, 0.00 Static=1 Face=1, 0, 1 [ParticleAttributes.1] Blend Mode=2 Texture=fx_2.bmp Bounce=0.00 Color Start=55, 52, 50, 255 Color End=55, 52, 50, 0 Jitter Distance=0.00 Jitter Time=0.00 uv1=0.00, 0.00 uv2=0.50, 0.50 X Scale Goal=0.00 Y Scale Goal=0.00 Z Scale Goal=0.00 Extrude Length=0.00 Extrude Pitch Max=0.00 Extrude Heading Max=0.00 Edited October 17, 20223 yr by vl1
October 19, 20223 yr Hi, Take a look at this thread. It may help regarding the fall off distance. Failing that, it may be better to ask your question on the FSDeveloper forum. They have more experts over there on lighting effects. SpoilerSystem specs: MFG Crosswind pedals| ACE B747 yoke |Honeycomb Bravo throttleNow built: P3Dv5.3HF2: Intel i5-12600K @4.8Ghz | MSI Z690-A PRO | Asus Dual RTX 4070 Super OC 12Gb| 32Gb Corsair Vengeance LPX DDR4 3200Mhz |Samsung 980Evo Pro PCIe 500Gb | WD Black SN850 PCIe 2Tb | WD SA510 4Tb |beQuiet 802 Tower Case|Corsair RM850 PSU | Acer Predator X34P 3440x1440pMark AldridgeMSFS2024 SU5 & P3D v5.3 HF2
October 20, 20223 yr Author I changed the parameter mentioned in that post, it just made it wider as I see. and thanks for your effort!
October 20, 20223 yr I've been playing around with the Pitch parameter under the Emitter.0 section. It may have a different effect depending on how the aircraft attaches the effect. However, for the very old FSX C172 changing it to 45,45 from 0, 0 seems to work at least a little bit. I9-9900, 32 GB RAM, RTX 3090 FTW
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