Everything posted by vl1
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MK Studios Dublin 28R P3D5
I did the same myself... Same result. Without tweaking and changing the basic scenery, there is nothing u can do
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Guide for "double taxiway" runway departure
I don't want to disappoint you, and it is a shame that you spent so many time to write your big essay. The solution was (except for aligning taxiways going to the runway, cutting connecting nodes) in apron links (not taxiways) connecting hold short nodes to the runway. That is it! So it is not tricky, does not depend on an airport and does not depend on anything, except for choosing correct taxi links. Sorry you spent so much time for your work, but I accidentally found a solution, which was very easy. Checked and working on several airports already! Cheers, mate! Kuala Lumpur Houston
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The latest Nvidia graphic card driver
same question
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KMCO Taxi2Gate Terminal C new ADE and SODE
ADE file including Terminal C (available here online separately @avsim) I have added SODE jetways for Terminal C gates manually (non-GSX) available upon request https://drive.google.com/file/d/1rEwokCrouQYukoVVetrDLSZA19RjuSZV/view?usp=sharing
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Guide for "double taxiway" runway departure
As always you are soooo good
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Guide for "double taxiway" runway departure
Please take a look.... In Seoul it works with runway 15R (screenshot #1) https://drive.google.com/file/d/1lR_R0tLX32wLr3GlvN4JFhGgg0yP4_yn/view?usp=sharing https://drive.google.com/file/d/10sv4E_PQ49fMBp5vjmtAweFNqJmX8gFm/view?usp=sharing
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Guide for "double taxiway" runway departure
That's also easily understood, but not working..... Thanx for your help
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Guide for "double taxiway" runway departure
Fantastic, but this is the ADE file for WMKK and it DOES NOT work ( I copied the layout exactly from Seoul (first screenshot) which does work
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[Resolved] Bad SODE Jetway Data - SPJC Lima Airport P3Dv5
You cannot be possibly using this scenery, the old terminal is being demolished, because the new midfield Terminal in use for 6 months Also, only the new runway is in use 24/7 for ALL traffic
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Guide for "double taxiway" runway departure
I have seen somewhere a guide that has instructions how to force AI to enter runway for departure from 2 taxiways simultaneously (see screenshot). I can't find it anymore, if maybe someone can point..... I have a working RKSI with this nice thing, but I cannot replicate it in Kuala Lumpur (((
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ADE question (is AI's RWY choice based on proximity?)
I will update the codes and upload to AIG on YOUR behalf
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ADE question (is AI's RWY choice based on proximity?)
Not gonna work, because remaking stands is much harder then adding 10 runways. Even more, because of GSX I think, you removed jetways, a lot of them...
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ADE question (is AI's RWY choice based on proximity?)
Your file still triggers landings to RWY 5 Maybe also needs further Xwind adjustment
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ADE question (is AI's RWY choice based on proximity?)
So you DO enjoy the partyyyy )
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ADE question (is AI's RWY choice based on proximity?)
That's crazy complicated!
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ADE question (is AI's RWY choice based on proximity?)
So I copied the runways from your file to the letter, I deleted the northern runway, they still use only RWY5. Landing and dept. ONLY #5 Please take a look https://drive.google.com/file/d/1IdmoV33a1dQxHDUBKzcJaKp_rjFrpZpc/view?usp=sharing
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ADE question (is AI's RWY choice based on proximity?)
Another question. I saw this in SEA, why would you disconnect speedy taxiways to the left? They ARE used in real life...
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ADE question (is AI's RWY choice based on proximity?)
Rwy 34R is closed for takeoff in your file. Says NO Is this the way it should be?
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ADE question (is AI's RWY choice based on proximity?)
Ok, Drobinhito)) I will do the magic, update the stands and we can put it to AIG forum
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ADE question (is AI's RWY choice based on proximity?)
Is there someone here who can fix my ADE? I need crosswind configuration, so I can force them to use both long 35 and island runway. I tried adding x-wind, but it doesn't work. https://drive.google.com/file/d/1IdmoV33a1dQxHDUBKzcJaKp_rjFrpZpc/view?usp=sharing I am very grateful!
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ADE question (is AI's RWY choice based on proximity?)
I'm doing Haneda now and I am puzzled how to make them use the island runway (at least in 30% of cases) and not the 35R
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ADE question (is AI's RWY choice based on proximity?)
I was looking in the wrong place
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ADE question (is AI's RWY choice based on proximity?)
This is very useful. I saw this method in several of your ADEs incl. FRA
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ADE question (is AI's RWY choice based on proximity?)
Their forums is closed for a long time
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ADE question (is AI's RWY choice based on proximity?)
Another thing I never thought P3D5 AI would obey ADE one way