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Sabre57

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About Sabre57

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    On the bleeding edge

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  1. Had the beer been dropped on the Germans the war may have ended sooner 🙂
  2. Ray, How does your V6 look in the morning or evening without AS6?
  3. Sabre57

    ORBX.

    I find it strange that ORBX says they're not abandoning P3D. Then we hear they might. Then they put the V6 entry into central with no products. Then they say they're testing. And it's been 10 months since V6 was released. All the while I've been using it via the library install method with no issues except for a small texture alpha issue at dusk. The company seems to be a bit manic depressive to me.
  4. It's on the main menu bar across the top of the main window, near the far right. If it's not showing, then you need to update the virtual reality setting from 0 to 1 in the prepar3d.cfg. Also, SteamVR has better performance than Questlink.
  5. V6 is my primary sim. I've kept V5 mostly so I can update my ORBX libraries from time to time. On top of that I have AS6. I only have a couple of payware aircraft and was able to move them over the V6. If ORBX releases for V6 I will be using it even if I have to buy it again. Lighting still needs to be worked on though. I have 4 different profiles depending on the time of day. I occasionally use the "other" MS based sim but it's still too quirky for my taste.
  6. Any chance that the Env series of products will be made compatible with V6?
  7. Another thing to look at are your monitor settings. I have two HDR settings on mine.
  8. The exact same thing happened to me on Win 10. Insanely long boot times as well as creating sutters in the sim. I really don't like how MS does these things.
  9. What version of the sim are you using? I'm on V6 and this is happening with the V3 A36 and I thought it was something to do with an incompatibility of the aircraft.
  10. If you have purchased previous versions, you can logon to the download site with the credentials you received for that version and download them. I know this because I've actually done it.
  11. In 6.1 it's in the prepar3d.cfg file and not in the UI. If I remember it correctly the entry is DynamicTextureStreaming = 0 or 1. It's not new but this option isn't necessarily needed any longer with the newer GPU's having a lot more VRAM. In 6.1 it's turned on by default and for others they may have forgotten that it was turned on.
  12. Turned this off in 6.1 and it does seem to make a difference.
  13. I've also seen a few videos showing the quest 3 using pass through portals showing things like your yoke, button boxes, and the like. This would support the folks who want to see their physical devices as well as their VR environment.
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