November 6, 20223 yr I flew into Sacramento today and there were about 50 vertical poles with red lights on them. What's with this? I've seen the poles at other airports too. Isn't there a way to remove them from P3dv5? I researched it but cannot find a link to removing these obvious anomalies. Your help is much appreciated. Stan Edited November 6, 20223 yr by spilok
November 7, 20223 yr When P3D got released they updated the terrain and all of the wind mills, antennas and anything else that wasn’t a building got autogenerated as an antenna. I don’t believe there’s a way to remove them. Follow me on : Instagram See my Trailer: A Year Of Flight
November 7, 20223 yr The ones around and within the airport perimeters you can remove with ADE. The others you can just remove them by removing/rename or disable hazards.bgl in the Scenery\Global\scenery folder. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
November 7, 20223 yr 11 hours ago, Dave_YVR said: The others you can just remove them by removing/rename or disable hazards.bgl in the Scenery\Global\scenery folder. Keep in mind this removes all hazards including all antennas, etc. Jesse Jesse Cochran"... eyes ever turned skyward" P3D v5.3 Professional, Windows 10 Professional, Jetline GTX, Gigabyte Aorus X299 Gaming 7 mobo, i7 7740X @ 4.9 GHz, Corsair H115i Liquid Cooling, 32Gb SDRAM @ 3200MHz, Nvidia GeForce GTX1080Ti @ 11 GB ORBX Global + NALC, ASP3D, ASCA, ENVTEX, TrackIR, Virtual-Fly Yoko Yoke, TQ6+, Ruddo+ Rudder Pedals
November 7, 20223 yr 2 hours ago, JesC said: Keep in mind this removes all hazards including all antennas, etc 100% and while I am fully aware of their importance in real life, they are just an eye sore in the sim. If they were better, then I would have kept them. i7-13700KF, 32gb DDR4 3200, RTX 4080, Win 11, MSFS 2024
November 7, 20223 yr Author 14 hours ago, Dave_YVR said: The ones around and within the airport perimeters you can remove with ADE. The others you can just remove them by removing/rename or disable hazards.bgl in the Scenery\Global\scenery folder. Thank you. I seem to remember that fix from the forum years ago, but I never really took note of it. It wasn't bothering me at the time. I really appreciate the tip on "re-naming" the hazards bgl. I'm sure it will work. Stan
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