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Arrival Stutters and Lag
AMD Virtualization for SVM and IOMMU, on your BIOS. They tend to interfere more than they good in my case.
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FFB-Bridge 1.3 — free force feedback for MSFS 2020/2024
Seems like a great app! Just can’t use it yet. I’ll ask Pascal if he’s explored this and maybe he can make his profile for this.
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Arrival Stutters and Lag
I was under the same impression, but I went down a rabbit hole of running my system. Turning off virtualization, ensuring I had the correct settings, and now I have crystal clear butter smooth. For example, after I did all my changes to ensure the sim was using the cache, I noticed that my textures were still blurry. Well on the last dev stream, the only thing of value I got from there was when Seb explained that in 2024, TLOD is dynamic of you have Dynamic FPS on. The simulator will adjust the TLOD up to the limit based on your selection. So I experimented. I set TLOD up to 400. I then set Dynamic FPS to a target of 25. My FPS Limit is 35. The result was no loss in FPS or increased stutters, clear terrain, no loading issues. The 10 FPS of native frames buffer allows the sim to have a “wiggle room” where it is not constantly lowering the TLOD to almost 20 without me knowing which is why I suspect many see blurry ground around them. Essentially the sim is trying to meet a target that may be too high. Or we have set the gap between the target and the minimum FPS too small. Both of those cause blurry textures. The stutters for me was a combination of having a target that was too high for the FPS. Even going up to a max of 42 FPS gives me popping and stutters, because it’s just too high of a target and the sim then starts bottlenecking. I suggest anyone experiencing these to turn off virtualization, set your maximum FPS, in the sim to a realistic number that you can achieve on average. Set the Dynamic FPS 10 below that is you can only go in increments of “5” so it would be two settings below your target FPS. The other consideration I discovered after running my system correctly was that the stutters were being caused by Simconnect. There is an issue with Moza cockpit and BeyondATC where they poll simconnect excessively. It causes the the sim to begin stuttering. BeyondATC blamesMOZA. Moza blames on their discord point at BeyondATC. Bottom line no one has told MSFS as I discovered in the last dev update. Here is a change I made that helped from my deep dive. Anyway, I hope this helps anyone who is in need
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Arrival Stutters and Lag
When you select the process, go the affinity menu. There in the always popup, you’ll see check boxes for the cores, under those there are a few boxes, showing CCD0 (Cache). CCD1 (FREQ). You want to set it to. CACHE. Here’s a video explaining it further. https://youtu.be/-bAyXTc9Mhc?is=A2-wyuVFHqxZ2o1T
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Active sky
Same, but hey, rest assured that the Devs are 100% on top of their game with Live Weather. Just look at the last dev stream. The way they all rushed to answer the questions was jaw dropping...
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spearmint_flyer started following Sim Update 6.1 - 1.8.16.0 , Active sky , Arrival Stutters and Lag and 2 others
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Arrival Stutters and Lag
What CPU do you have? I have an AMD7900X3D. It has dual CCD. I was finding that the simulator for some reason would constantly switch the CCD from the Cache to the Freq. Anytime this happened I got a stutter which then came with an audio popping. So, I did research, turns out this is a known behavior of the X3D Dual CCD Chips. I used Process Lasso, made the simulator exclusively on cores 0-11 (CCD Cache) set everything else on the FREQ CCD (12-23). Because of this my frame time decreases significantly and no I have a smooth experience. Additionally, are you running unlimited FPS? I recently have been locking my FPS to 35 and then setting a Dynamic Frame Target of 25 in the sim, I have a great LOD management, the simulator behaves smooth. No blurries in nearby terrain. It's perfect.
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FFB-Bridge 1.3 — free force feedback for MSFS 2020/2024
I tried again. The resistance is still mushy. Better, but not anywhere near what I am expecting. I think the issue may be that I am using a profile for the Moza Cockpit app by Pascal. He actually measured the resistance and travel distance of the sidestick on a Level - D Airbus simulator. With the FFB app, its resistance is firm and has a solid center. With the profile on the FFB ap I end up guessing where the center of the stick is.
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FFB-Bridge 1.3 — free force feedback for MSFS 2020/2024
I am dumb. I don't understand how to get this to give me the "Airbus feel". I started the app, clicked the Arm button, I feel vibrations, I don't feel the stick stiff like an airbus does, feels mushy and can't even center right. I validated the A321 CFM WF profile is on. What am I doing wrong?
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FFB-Bridge 1.3 — free force feedback for MSFS 2020/2024
I do have the MOZA AB9, I use the Pascal A32X profile for the Moza App. Just wondering how this compliments it. I’ll probably try it. So I use this and the moza app?
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FFB-Bridge 1.3 — free force feedback for MSFS 2020/2024
This may be dumb question, but how does this operate with aircraft such as the airbus A320? Is it useful or is it something that would most likely be used for general aviation or aircraft with no flyby wire?
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September 2026 Developer Livestream
Here’s the problem. People immediately come at their defense when they see a cloudy sky up to FL180. Then say “weather looks great today”. The problem isn’t that clouds “exist” in the sim. They do have a better basic cloud system then we had in FSX. What we don’t have is variety. We don’t have also the detail required to create altocumulus clouds, anvil clouds. Everything I’ve mentioned and asked in this forum to go vote for over and over. The other thing we don’t have is a third party system that gives the developers whom can design weather with their decades of experience a chance to build something where we don’t have to rewrite the weather in the users immediate area. If we simply had an SDK that allows us to do that I think there’d be more patience to let them cook what ever it is that they say they’re “working on” even this it’s been almost 7 years of “we’re working in it”. The last part of this is that they keep hiding behind this “licensing” problem of not being able to share the weather from Meteoblue. Honestly, we don’t need it. If you have a preset that immediately deletes the live weather anyway, why would a developer with a proper tool box need to even look at that default weather? It was the same narrative with the weather radar. It almost makes me feel like I’m explaining something to my grand father whom is technologically challenged! At the end of the day I like someone else here have been flying X-plane for a week now. I have to say, MSFS looked cartoonish when I went back this week compared to it. The weather in X-plane was menacing. I was terrified to fly into a line of clouds off the approach end in KATL. I don’t get that same visual representation or density of clouds in MSFS. So, cool, another useless DLC, another water plane from the Great Depression era, another long explanation about how LOD works, another perfect example that Seb never has any clue about what the community is annoyed about. How in the hell does he not know about the threads on LOD culling, weather issues, I mean it’s summer is gone, so are we going to get a “there are no storms over Europe” comment when we mention this again in November? It’s ridiculous!
- Sim Update 6.1 - 1.8.16.0
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MSFS Auto FPS App
I was part of a thread this week on the Synaptic Discord. We’re trying to identify why the A220 has these small stutters around the airport. One user suggested that the sensitivity may be the cause for it as it may be triggering frequent TLOD changes. And said that he changed his to 2 and it reduced the stutters. I confirmed in my test. However I am t trying to find more information on what other settings considerations I should enable or change. I run an RTX5090, 7900X3D. I cap my FPS to 39 and 4X FG to match my monitor my main and render thread are flat. So I am trying to cure those stutters that happens in this airplane and AUTOFPS combination. I also confirmed less stutters as well when not having AUTOFPS on. Additionally what exactly does the PROT button do? I have RTSS installed but I couldn’t find the description for that button. Thanks in advance.
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Downloaded Vs Streamed
I've never seen a picture take this long to load.
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Downloaded Vs Streamed
I've never seen a picture take this long to load.