I'm among those who still fly happily most of the time, but I wouldn't dare to tell others there are no problems with SU5. There are plenty of issues, and I'm sure their backlog has grown a lot in the past month. Seems like they
Luckily I get very few CTDs, the only that can be reproduced is when loading a flight with the FBW A32nx - about 30% of my attempts I get a crash while loading, but on the next try it loads without a hitch. I can live with this one for now, assuming it gets fixed soon. Other than that, only 2 random CTDs in about 15h of flying with SU5 and the hotfix. All my flights were 1h max, so I didn't lose much progress - I would've been a lot angrier had it been a 5h flight. So I might just have gotten lucky, but I don't deny that there are a lot CTDs for some other users, making the sim unusable for now.
One thing I really hate about SU5 is the whiteout. I'm still kind of ok with how the colours look when viewing from outside the plane, although I'd prefer it a tad darker. But when viewing the landscape from inside the aircraft with >50% of the screen taken up with the cockpit, the landscape looks a lot too bright with very little contrast. To me it seems difficult to find a view that shows all the main instruments without getting a whiteout. This is particularly bad when landing, and there's no way to see the markings on the runway.
I don't care if the community discussing the issues and problems they have - that's good and useful. What I do mind though is when everyone jumps to conclusions - this happens on both sides:
- "I knew it! They're dumbing it down, it's only a game!"
- "I'm flying without a problem! If you have problems with the sim, it's your fault!"
- "The beta testers didn't look for bugs, they just wanted to play"
... none of which is true. Would they hire Working Title if they just cared about having an Xbox flying game? Would they really keep telling us they're thinking of beyond-ultra sliders to improve the visuals in every dev Q&A if they wanted to dumb down the graphics? I agree, this has to be addressed, and maybe it takes some nudging and pushing to convince Jörg and Seb, but I'm sure we'll see better quality than Ultra (as of Aug 2020) in the near future, if you have the hardware to run these settings.
To be honest, I'm not surprised we're seeing so many issues. As far as I see it, it has been the most abitious sim update so far, with the Xbox branch forked in Dec 2020 or even earlier. While this isn't a problem in itself, it increases the risk of introducing subtle bugs that only come to light when everything is merged together in the end. It was very apparent they were running out of time before the Xbox deadline - they announced a first performance test "flighting event" for Steam users in May which was cancelled because they weren't ready yet (Jayne mentioned it somewhere in the official forums). If you read between the lines, the first beta build from early June still wasn't ready, not even for beta testing.
I really hope that after the Xbox version was released they finally have the time to work through the backlog of issues. My guess is that a lot of people who worked exclusively on porting MSFS to Xbox now have some free capacities, and that the whole project will be a bit easier to organise now that the two main branches have been merged.
Edit: Oh, and I think MS is aware of the immense value MSFS can provide to the image of the company as a whole. It's their longest-running software series, and it's seen as something positive by most people (albeit a bit slow-paced for many of them). However, for this to work out, it has to be stable - and have the support of real-world pilots that vouch for its quality and realism.